Shanzezim

Vecna: Eve of Ruin

Tamaño
Grande
Tipo
elemental
Alineamiento
caótico neutral
CA
17 (natural armor)
Puntos de golpe
229 (17d10+136)
Velocidad
walk 30 ft., fly 60 ft., swim 90 ft.
Salvaciones
Wis +7, Dex +5, Cha +8
Resistencias
acid, cold, lightning
Sentidos
blindsight 30 ft., darkvision 120 ft.
Percepción pasiva
13
Idiomas
Aquan
Desafío
11
FUE
22
+6
DES
12
+1
CON
26
+8
INT
18
+4
SAB
17
+3
CAR
18
+4

Rasgos

Proficiency Bonus

+4

Amphibious

Shanzezim can breathe air and water.

Elemental Demise

If Shanzezim dies, its body disintegrates into a burst of water and foam, leaving behind only equipment Shanzezim was wearing or carrying.

Innate Spellcasting

Shanzezim's innate spellcasting ability is Charisma (spell save DC 16, +8 to hit with spell attacks). It can innately cast the following spells, requiring no material components:

  • At will: create or destroy water, detect evil and good, detect magic, fog cloud, purify food and drink
  • 3/day each: tongues, water breathing, water walk
  • 1/day each: conjure elemental (water elemental only), control water, gaseous form, invisibility, plane shift

Acciones

Multiattack

Shanzezim makes two trident attacks.

Trident

Melee or Ranged Weapon Attack: +10 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 13 (2d6 + 6) piercing damage, or 15 (2d8 + 6) piercing damage if used with two hands to make a melee attack.

Water Jet

Shanzezim magically shoots water in a 60-foot line that is 5 feet wide. Each creature in that line must make a DC 16 Dexterity saving throw. On a failure, a target takes 21 (6d6) bludgeoning damage and, if it is Huge or smaller, is pushed up to 20 feet away from Shanzezim and knocked prone. On a success, a target takes half the bludgeoning damage, but is neither pushed nor knocked prone.

Conjuros

create or destroy water, detect evil and good, detect magic, fog cloud, purify food and drink, tongues, water breathing, water walk, conjure elemental, control water, gaseous form, invisibility, plane shift

Otros datos

description