Shanzezim
Vecna: Eve of Ruin
- Tamaño
- Grande
- Tipo
- elemental
- Alineamiento
- caótico neutral
- CA
- 17 (natural armor)
- Puntos de golpe
- 229 (17d10+136)
- Velocidad
- walk 30 ft., fly 60 ft., swim 90 ft.
- Salvaciones
- Wis +7, Dex +5, Cha +8
- Resistencias
- acid, cold, lightning
- Sentidos
- blindsight 30 ft., darkvision 120 ft.
- Percepción pasiva
- 13
- Idiomas
- Aquan
- Desafío
- 11
Rasgos
Proficiency Bonus
+4
Amphibious
Shanzezim can breathe air and water.
Elemental Demise
If Shanzezim dies, its body disintegrates into a burst of water and foam, leaving behind only equipment Shanzezim was wearing or carrying.
Innate Spellcasting
Shanzezim's innate spellcasting ability is Charisma (spell save DC 16, +8 to hit with spell attacks). It can innately cast the following spells, requiring no material components:
- At will: create or destroy water, detect evil and good, detect magic, fog cloud, purify food and drink
- 3/day each: tongues, water breathing, water walk
- 1/day each: conjure elemental (water elemental only), control water, gaseous form, invisibility, plane shift
Acciones
Multiattack
Shanzezim makes two trident attacks.
Trident
Melee or Ranged Weapon Attack: +10 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 13 (2d6 + 6) piercing damage, or 15 (2d8 + 6) piercing damage if used with two hands to make a melee attack.
Water Jet
Shanzezim magically shoots water in a 60-foot line that is 5 feet wide. Each creature in that line must make a DC 16 Dexterity saving throw. On a failure, a target takes 21 (6d6) bludgeoning damage and, if it is Huge or smaller, is pushed up to 20 feet away from Shanzezim and knocked prone. On a success, a target takes half the bludgeoning damage, but is neither pushed nor knocked prone.
Conjuros
create or destroy water, detect evil and good, detect magic, fog cloud, purify food and drink, tongues, water breathing, water walk, conjure elemental, control water, gaseous form, invisibility, plane shift