Shapechanged Roper

Waterdeep: Dungeon of the Mad Mage p. 106

Tamaño
Grande
Tipo
monstrosity
Alineamiento
neutral malvado
CA
20 (natural armor)
Puntos de golpe
93 (11d10+33)
Velocidad
walk 10 ft., climb 10 ft.
Habilidades
Perception +6, Stealth +5
Sentidos
darkvision 60 ft.
Percepción pasiva
16
Desafío
5
Linaje
Roper
Entorno
underdark
FUE
18
+4
DES
8
−1
CON
17
+3
INT
7
−2
SAB
16
+3
CAR
6
−2

Rasgos

False Appearance

While the roper remains motionless, it is indistinguishable from a normal cave formation, such as a stalagmite.

Grasping Tendrils

The roper can have up to six tendrils at a time. Each tendril can be attacked (AC 20; 10 hit points; immunity to poison and psychic damage). Destroying a tendril deals no damage to the roper, which can extrude a replacement tendril on its next turn. A tendril can also be broken if a creature takes an action and succeeds on a DC 15 Strength check against it.

Spider Climb

The roper can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Shapechanger

The roper can use its action to polymorph into a stone object or back to its true form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Acciones

Multiattack

The roper makes four attacks with its tendrils, uses Reel, and makes one attack with its bite.

Bite

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 22 (4d8 + 4) piercing damage.

Tendril

Melee Weapon Attack: +7 to hit, reach 50 ft., one creature. The target is grappled (escape DC 15). Until the grapple ends, the target is restrained and has disadvantage on Strength checks and Strength saving throws, and the roper can't use the same tendril on another target.

Reel

The roper pulls each creature grappled by it up to 25 feet straight toward it.

Otros datos

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