Shemeshka

Planescape: Adventures in the Multiverse - Morte's Planar Parade p. 46,

Tamaño
Mediano
Tipo
fiend (yugoloth)
Alineamiento
neutral malvado
CA
17 (natural armor)
Puntos de golpe
162 (25d8+50)
Velocidad
walk 30 ft., fly 30 ft. (hover)
Salvaciones
Wis +8, Dex +7, Cha +9, Int +10
Habilidades
Insight +8, Deception +9, Perception +8
Resistencias
cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
Inmunidades
acid, poison
Inmunidad a estados
charmed, poisoned
Sentidos
truesight 120 ft.
Percepción pasiva
18
Idiomas
all, telepathy 120 ft.
Desafío
14
FUE
20
+5
DES
14
+2
CON
14
+2
INT
21
+5
SAB
16
+3
CAR
18
+4

Rasgos

Proficiency Bonus

+5

Special Equipment

Shemeshka carries a magic crown called the Razorvine Tiara. In the hands of anyone other than Shemeshka, the Razorvine Tiara functions as a tentacle rod that deals slashing damage instead of bludgeoning damage.

Legendary Resistance (4/Day)

If Shemeshka fails a saving throw, she can choose to succeed instead.

recharge

4/DAY

Magic Resistance

Shemeshka has advantage on saving throws against spells and other magical effects.

Acciones

Multiattack

Shemeshka uses Arcane Flux or Spellcasting. She then makes one Claw attack or one attack with her Razorvine Tiara.

Arcane Flux

Shemeshka causes a surge of arcane energy to burst around one creature she can see within 120 feet of herself. The target must make a DC 18 Dexterity saving throw. On a failed save, the target takes 45 (7d12) force damage and has the incapacitated condition until the end of its next turn. On a successful save, the target takes half as much damage only.

Claw

Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 10 (2d4 + 5) slashing damage plus 14 (4d6) poison damage.

Razorvine Tiara

Melee Weapon Attack: +10 to hit, reach 15 ft., one target. Hit: 10 (3d6) slashing damage plus 9 (2d8) necrotic damage. If the target is a creature, it must succeed on a DC 15 Constitution saving throw, or its speed is halved and it has disadvantage on attack rolls and saving throws until the end of its next turn.

Spellcasting

Shemeshka casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save DC 18):

  • At will: alter self, darkness, invisibility (self only), mage hand, prestidigitation
  • 2/day each: detect thoughts, dimension door, suggestion
  • 1/day each: banishment, contact other plane (as an action), mind blank

Teleport (Bonus Action)

Shemeshka teleports, along with any equipment she is wearing or carrying, up to 60 feet to an unoccupied space she can see.

Reacciones

Fell Counterspell (3/Day)

Shemeshka utters a magical word to interrupt a creature she can see that is casting a spell. If the spell is 5th level or lower, it fails and has no effect. If the spell is 6th level or higher, Shemeshka makes an Intelligence check (DC 10 + the spell's level). On a success, the spell fails and has no effect. Whatever the spell's level, the caster gains the poisoned condition until the end of its next turn.

recharge

3/DAY

Conjuros

alter self, darkness, invisibility, mage hand, prestidigitation, detect thoughts, dimension door, suggestion, banishment, contact other plane, mind blank

Otros datos

description