Shemshime

Candlekeep Mysteries p. 69

Tamaño
Mediano
Tipo
undead
CA
13
Puntos de golpe
31 (7d8)
Velocidad
walk 0 ft., fly 40 ft. (hover)
Salvaciones
Int +5, Wis +4
Habilidades
Perception +4, Stealth +7
Resistencias
acid, bludgeoning, fire, lightning, piercing, slashing, thunder
Inmunidades
cold, necrotic, poison
Inmunidad a estados
charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained
Sentidos
darkvision 120 ft.
Idiomas
telepathy 60 ft.
Desafío
4
FUE
6
−2
DES
17
+3
CON
10
+0
INT
17
+3
SAB
14
+2
CAR
16
+3

Rasgos

Proficiency Bonus

+2

Crushing End

If damage reduces Shemshime to 0 hit points, Shemshime instead drops to 1 hit point unless the damage is the result of Shemshime being crushed by an object weighing at least 1,000 pounds.

Incorporeal Movement

Shemshime can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

Acciones

Maddening Touch

Melee Spell Attack: +5 to hit, reach 5 ft., one target. Hit: 17 (4d6 + 3) psychic damage.

Whispers of Violence

Shemshime chooses up to two creatures it can see within 60 feet of it. Each target must succeed on a DC 13 Wisdom saving throw, or that target takes 7 (1d8 + 3) psychic damage and must use its reaction to make a melee weapon attack against one creature it can reach (Shemshime's choice) that Shemshime can see.

Howling Babble (Recharge 6)

Shemshime targets one creature it can see within 30 feet of it. The creature must make a DC 1 3 Wisdom saving throw. On a failed save, it takes 21 (4d8 + 3) psychic damage and is stunned until the end of its next turn. On a successful save, it takes half as much damage and isn't stunned.

recharge

D6

Otros datos

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