Skeletal Fish

Obojima: Tales from the Tall Grass p. 309 (Third Party)

Tamaño
Mediano
Tipo
swarm of tiny beasts
Alineamiento
sin alineamiento
CA
13 (natural armor)
Puntos de golpe
35 (10d8-10)
Velocidad
walk 0 ft., flying 40 ft., swimming 40 ft.
Resistencias
Piercing, Slashing Frightened, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Stunned
Inmunidades
Poison
Inmunidad a estados
Charmed, Exhaustion
Sentidos
Blindsight 60 ft. (blind beyond this distance)
Percepción pasiva
7
Desafío
1
Linaje
Fish
FUE
12
+1
DES
15
+2
CON
9
−1
INT
1
−5
SAB
4
−3
CAR
2
−4

Rasgos

Proficiency Bonus

+2

Shrapnel

If a creature within 5 feet of the swarm hits it with a melee attack while the swarm isn't underwater, the creature must make a DC 10 Wisdom saving throw as bits of tiny bones pelt it. On a failed save, the creature flinches, giving it disadvantage on the next attack roll it makes this turn.

Skeletonized

The swarm doesn't require air, food, drink, or sleep.

Swarm

The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny fish. The swarm can't regain hit points or gain temporary hit points.

Acciones

Chomp

Melee Weapon Attack: +4 to hit, reach 0 ft., one target in the swarm's space. Hit: 16 (4d6 + 2) piercing damage, or 9 (2d6 + 2) piercing damage if the swarm has half of its hit points or fewer.

Otros datos

description

Skeletal Fish are a result of the Corruption that has infected the waters off the eastern shore of Obojima. Whether it is some strange property of the Corruption or whether it is Obojima's magic keeping them alive, the fish still swimBoth in water and in the air.