Skeleton Lord

Minsc and Boo's Journal of Villainy p. 148

Tamaño
Mediano
Tipo
undead
Alineamiento
legal malvado
CA
18 (plate armor)
Puntos de golpe
136 (16d8+64)
Velocidad
walk 30 ft.
Resistencias
cold, necrotic
Inmunidades
poison; bludgeoning, piercing and slashing from nonmagical attacks
Vulnerabilidades
bludgeoning from magical attacks
Inmunidad a estados
charmed, exhaustion, frightened, poisoned
Sentidos
darkvision 120 ft.
Percepción pasiva
10
Idiomas
all the languages it knew in life
Desafío
9
FUE
20
+5
DES
14
+2
CON
18
+4
INT
18
+4
SAB
12
+1
CAR
12
+1

Rasgos

Fear Aura

Any creature hostile to the skeleton lord that starts its turn within 20 feet of the skeleton lord must make a DC 17 Wisdom saving throw, unless the skeleton lord is Incapacitated. On a failed save, the creature is Frightened until the start of its next turn. If a creature's saving throw is successful, then the creature is immune to the skeleton lord's Fear Aura for the next 24 hours.

Magic Resistance

The skeleton lord has advantage on saving throws against spells and other magical effects.

Magic Weapons

The skeleton lord's weapon attacks are magical and gain a +3 advantage to attack and damage rolls (included in the attack).

Acciones

Multiattack

The skeleton lord makes three greatsword attacks.

Greatsword

Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 16 (2d6 + 9) slashing damage.

Otros datos

description