Skull Lord
Mordenkainen Presents: Monsters of the Multiverse p. 220,
- Tamaño
- Mediano
- Tipo
- undead (sorcerer)
- Alineamiento
- typically lawful evil
- CA
- 18 (plate armor)
- Puntos de golpe
- 112 (15d8+45)
- Velocidad
- walk 30 ft.
- Habilidades
- Athletics +7, History +8, Perception +12, Stealth +8
- Resistencias
- cold, necrotic; bludgeoning, piercing, and slashing from nonmagical attacks
- Inmunidades
- poison
- Inmunidad a estados
- blinded, charmed, deafened, exhaustion, frightened, poisoned, stunned, unconscious
- Sentidos
- darkvision 60 ft.
- Percepción pasiva
- 22
- Idiomas
- all the languages it knew in life
- Desafío
- 15
Rasgos
Proficiency Bonus
+5
Evasion
If the skull lord is subjected to an effect that allows it to make a Dexterity saving throw to take only half the damage, the skull lord instead takes no damage if it succeeds on the saving throw and only half damage if it fails, provided it isn't incapacitated.
Legendary Resistance (3/Day)
If the skull lord fails a saving throw, it can choose to succeed instead.
recharge
3/DAY
Master of the Grave
While within 30 feet of the skull lord, any Undead ally of the skull lord makes saving throws with advantage, and that ally regains 1d6 hit points whenever it starts its turn there.
Unusual Nature
The skull lord doesn't require air, food, drink, or sleep.
Acciones
Multiattack
The skull lord makes three Bone Staff or Deathly Ray attacks.
Bone Staff
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage plus 21 (6d6) necrotic damage.
Deathly Ray
Ranged Spell Attack: +10 to hit, range 60 ft., one target. Hit: 27 (5d8 + 5) necrotic damage.
Spellcasting
The skull, lord casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 18):
- At will: mage hand, message
- 2/day each: dimension door, fear
- 1/day each: cloudkill, cone of cold
Acciones legendarias
Legendary Actions (3/Turn)
The skull lord can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The skull lord regains spent legendary actions at the start of its turn.
recharge
3/TURN
Attack
The skull lord makes one Bone Staff or Deathly Ray attack.
Move
The skull lord moves up to its speed without provoking opportunity attacks.
Summon Undead (Costs 2 Actions)
The skull lord summons up to five skeletons or zombies in unoccupied spaces within 30 feet of it. They remain until destroyed. Undead summoned in this way roll initiative, act in the next available turn, and obey the skull lord. The skull lord can have no more than five Undead summoned by this ability at a time.
Conjuros
mage hand, message, dimension door, fear, cloudkill, cone of cold