Sluagh Swarm

Tome of Beasts (Third Party)

Tamaño
Mediano
Tipo
swarm of tiny fey
Alineamiento
caótico malvado
CA
13
Puntos de golpe
54 (12d8)
Velocidad
walk 30 ft., fly 50 ft.
Habilidades
Stealth +5
Resistencias
cold; bludgeoning, piercing, and slashing
Vulnerabilidades
fire
Inmunidad a estados
charmed, frightened, paralyzed, petrified, prone, restrained, stunned
Sentidos
darkvision 60 ft.
Percepción pasiva
11
Idiomas
Common, Sylvan
Desafío
3
Linaje
Sluagh
FUE
6
−2
DES
16
+3
CON
11
+0
INT
6
−2
SAB
13
+1
CAR
10
+0

Rasgos

Lone Slaughs: An individual sluagh has a challenge rating of 1/8 (25 XP), 2 hit points, and does 3 (1d6) cold damage

They travel in swarms for a reason.

Swarm

The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny fey. The swarm can't regain hit points or gain temporary hit points.

Shadowy Stealth

While in dim light or darkness, the sluagh swarm can take the Hide action as a bonus action.

Sunlight Weakness

While in sunlight, the sluagh swarm has disadvantage on attack rolls, ability checks, and saving throws.

Acciones

Chilling Touch

Melee Weapon Attack: +5 to hit, reach 0 ft., one creature in the swarm's space. Hit: 28 (8d6) cold damage or 14 (4d6) cold damage if the swarm has half of its hit points or fewer. The target must make a successful DC 13 Constitution saving throw or be unable to regain hit points. An affected creature repeats the saving throw at the end of its turns, ending the effect on itself with a successful save. The effect can also be ended with a greater restoration spell or comparable magic.

Otros datos

description