Spawn of Arbeyach

Tome of Beasts (Third Party)

Tamaño
Mediano
Tipo
fiend (devil)
Alineamiento
legal malvado
CA
17 (natural armor)
Puntos de golpe
78 (12d8+24)
Velocidad
walk 40 ft., climb 20 ft.
Salvaciones
Wis +4
Habilidades
Perception +4, Stealth +5
Inmunidades
poison
Inmunidad a estados
poisoned
Sentidos
darkvision 60 ft., tremorsense 60 ft.
Percepción pasiva
14
Idiomas
Infernal
Desafío
5
Linaje
Arbeyach
FUE
18
+4
DES
15
+2
CON
15
+2
INT
10
+0
SAB
13
+1
CAR
12
+1

Rasgos

Hive Mind

Spawn of Arbeyach share a bond with other members of their hive that enhances their hive mates' perception. As long as a spawn is within 60 feet of at least one hive mate, it has advantage on initiative rolls and Wisdom (Perception) checks. If one spawn is aware of a particular danger, all others in the hive are, too. No spawn in a hive mind is surprised at the beginning of an encounter unless all of them are.

Innate Spellcasting

The spawn of Arbeyach's spellcasting ability is Charisma. The Spawn of Arbeyach can innately cast the following spells, requiring no material components:

  • 1/day: conjure animals (only swarms of insects) Scent Communication. Spawn of Arbeyach can communicate with each other and all swarms of insects within 60 feet via pheromone transmission. In a hive, this range extends to cover the entire hive. This is a silent and instantaneous mode of communication that only Arbeyach, spawn of Arbeyach, and swarms of insects can understand. As a bonus action, the spawn of Arbeyach can use this trait to control and give orders to one swarm of insects within 60 feet.

Acciones

Multiattack

A Spawn of Arbeyach makes one bite attack and two stinger attacks.

Bite

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage plus 4 (1d8) poison damage.

Stinger

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage plus 9 (2d8) poison damage. If the target is a creature, it must succeed on a DC 13 Constitution saving throw or be poisoned for 1 minute. A poisoned creature repeats the saving throw at the end of each of its turns, ending the effect on itself on a success.

Otros datos

description