Spawn of Chernobog

Creature Codex (3pp) p. 347

Tamaño
Grande
Tipo
fiend
Alineamiento
caótico malvado
CA
14 (natural armor)
Puntos de golpe
95 (10d10+40)
Velocidad
walk 40 ft.
Habilidades
Athletics +8, Stealth +3
Resistencias
necrotic
Vulnerabilidades
radiant
Inmunidad a estados
charmed, frightened
Sentidos
darkvision 60 ft.
Percepción pasiva
11
Idiomas
Understands Common, Undercommon but can't speak
Desafío
4
Entorno
arctic
FUE
22
+6
DES
12
+1
CON
18
+4
INT
10
+0
SAB
12
+1
CAR
12
+1

Rasgos

Night's Blood

If a bite wound from the spawn of Chernobog results in an infection, the black oil that drips from the spawn's jaws seeps into the wound and vanishes. After each long rest, the creature must make a DC 14 Constitution saving throw. On two successes, the disease is cured. On a failure, the disease progresses, forcing the creature to undergo a series of changes, in the following order.

Disease Progression:

1The creature can't speak, and its tongue turns black.
2The creature's eyes turn a deep red, and it gains darkvision 60 feet and the Sunlight Sensitivity trait.
3The creature secretes black oil from its skin, and it has advantage on ability checks and saving throws made to escape a grapple.
4The creature's veins turn black, slowly working their way up through the body from the appendages over 24 hours.
5When the blackened veins reach its head after the final long rest, the creature experiences excruciating, stabbing pains in its temples. At sunset, the creature dies as the antlers of an elk burst from its head. The oil secreting from the corpse pools and forms a spawn of Chernobog at midnight.

Sunlight Sensitivity

While in sunlight, the spawn of Chernobog has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Acciones

Multiattack

The spawn of Chernobog makes two attacks. one with its bite and one with its claws.

Bite

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 10 (1d8 + 6) piercing damage, and the creature must succeed on a DC 14 Constitution saving throw or become infected with the night's blood disease (see the Night's Blood trait).

Claws

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.

Otros datos

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