Spectral Guardian

Tome of Beasts (Third Party)

Tamaño
Mediano
Tipo
undead
Alineamiento
neutral malvado
CA
14
Puntos de golpe
110 (13d8+52)
Velocidad
walk 0 ft., fly 60 ft. (hover)
Salvaciones
Dex +7, Wis +6
Resistencias
acid, fire, lightning, thunder; bludgeoning, piercing, and slashing damage from nonmagical weapons
Inmunidades
cold, necrotic, poison
Inmunidad a estados
charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained
Sentidos
blindsight 10 ft., darkvision 60 ft.
Percepción pasiva
13
Idiomas
understands the languages it knew in life but can't speak
Desafío
6
Linaje
Guardian
FUE
6
−2
DES
18
+4
CON
18
+4
INT
11
+0
SAB
16
+3
CAR
18
+4

Rasgos

Incorporeal Movement

The spectral guardian can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

Tomb Bound

The spectral guardian is bound to the area it defends. It can't move more than 100 feet from the place it is bound to protect.

Withering Miasma

A creature that starts its turn in the spectral guardian's space must make a successful DC 15 Constitution saving throw or take 18 (4d8) necrotic damage and its hit point maximum is reduced by an amount equal to the necrotic damage taken. This reduction lasts until the creature finishes a long rest.

Variant: Arcane Guardian

Some spectral guardians were not warriors in life, but powerful magic users. An arcane guardian has a challenge rating of 8 (3,900 XP) and the following added trait: Spellcasting. The arcane guardian is a 9th level spellcaster. Its spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). The guardian knows the following sorcerer spells, which do not require material components:

  • Cantrips (at will): acid splash, chill touch, dancing lights,minor illusion, ray of frost
  • 1st level (4 slots): mage armor, ray of sickness
  • 2nd level (3 slots): darkness, scorching ray
  • 3rd level (3 slots): fear, slow, stinking cloud
  • 4th level (3 slots): blight, ice storm
  • 5th level (1 slot): cone of cold

Acciones

Multiattack

The spectral guardian makes two spectral rend attacks.

Spectral Rend

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) necrotic damage. If the target is a creature, it must succeed on a DC 14 Wisdom saving throw or be frightened and have its speed reduced to 0; both effects last until the end of its next turn.

Otros datos

description