Spider King

Out of the Abyss p. 74

Tamaño
Grande
Tipo
beast
Alineamiento
sin alineamiento
CA
14 (natural armor)
Puntos de golpe
44 (4d10+4)
Velocidad
walk 30 ft., climb 30 ft.
Salvaciones
Con +3, Wis +2
Habilidades
Stealth +7, Perception +4
Sentidos
blindsight 10 ft., darkvision 60 ft.
Percepción pasiva
14
Desafío
1
Linaje
Spider
FUE
14
+2
DES
16
+3
CON
12
+1
INT
2
−4
SAB
11
+0
CAR
4
−3

Rasgos

Two Heads

Because of its two heads, the Spider King has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious.

Spider Climb

The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Web Sense

While in contact with a web, the spider knows the exact location of any other creature in contact with the same web.

Web Walker

The spider ignores movement restrictions caused by webbing.

Acciones

Bite

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 9 (2d8) poison damage on a failed save, or half as much damage on a successful one.

If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.

Web (Recharge 5-6)

Ranged Weapon Attack: +5 to hit, range 30/60 ft., one creature. The target is restrained by webbing. As an action, the restrained target can make a DC 12 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10; hp 5; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage).

recharge

D5

Otros datos

description