Spire Walker

Tome of Beasts (Third Party)

Tamaño
Diminuto
Tipo
fey
Alineamiento
caótico neutral
CA
16 (natural armor)
Puntos de golpe
38 (11d4+22)
Velocidad
walk 20 ft.
Salvaciones
Dex +7
Resistencias
piercing from nonmagical weapons
Inmunidades
lightning, thunder
Percepción pasiva
10
Idiomas
Common, Sylvan
Desafío
3
FUE
3
−4
DES
18
+4
CON
14
+2
INT
11
+0
SAB
10
+0
CAR
14
+2

Rasgos

Energized Body

A creature that hits the spire walker with a melee attack using a metal weapon takes 5 (1d10) lightning damage.

Innate Spellcasting

The spire walker's innate spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks). The spire walker can innately cast the following spells, requiring no material components:

  • At will: produce spark (as the cantrip produce flame, but it does lightning damage)
  • 3/day each: dancing lights, feather fall, invisibility
  • 1/day each: faerie fire, thunderwave

Steeple Step

The spire walker can use 10 feet of its movement to step magically from its position to the point of a steeple, mast, or other spire-like feature that is in view within 30 feet. The spire walker has advantage on Dexterity (Acrobatics) checks and Dexterity saving throws while it is standing on a steeple or any similar narrow, steep structure or feature.

Acciones

Lightning Dart

Ranged Weapon Attack: +6 to hit, range 20/60 ft., one target. Hit: 1 piercing damage plus 9 (2d8) lightning damage.

If the attack misses, the target still takes 4 (1d8) lightning damage.

Whether the attack hits or misses its intended target, every other creature within 10 feet of the target takes 9 (2d8) lightning damage, or half damage with a successful DC 14 Dexterity saving throw.

Otros datos

description