Spirit Troll

Mordenkainen's Tome of Foes p. 244

Tamaño
Grande
Tipo
giant
Alineamiento
caótico malvado
CA
17 (natural armor)
Puntos de golpe
97 (15d10+15)
Velocidad
walk 30 ft.
Habilidades
Perception +3
Resistencias
acid, cold, fire, lightning, thunder
Inmunidades
bludgeoning, piercing, slashing from nonmagical attacks
Inmunidad a estados
exhaustion, grappled, paralyzed, petrified, prone, restrained, unconscious
Sentidos
darkvision 60 ft.
Percepción pasiva
13
Idiomas
Giant
Desafío
11
Linaje
Troll
Entorno
coastal, forest, swamp, underdark
FUE
1
−5
DES
17
+3
CON
13
+1
INT
8
−1
SAB
9
−1
CAR
16
+3

Rasgos

Incorporeal Movement

The troll can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

Regeneration

The troll regains 10 hit points at the start of each of its turns. If the troll takes psychic or force damage, this trait doesn't function at the start of the troll's next turn. The troll dies only if it starts its turn with 0 hit points and doesn't regenerate.

Acciones

Multiattack

The troll makes three attacks: one with its bite and two with its claws.

Bite

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 19 (3d10 + 3) psychic damage, and the target must succeed on a DC 15 Wisdom saving throw or be stunned for 1 minute.

The stunned target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Claws

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 3) psychic damage.

Otros datos

description

Spirit Troll. A troll blasted with psychic energy can take a nonphysical form when it regenerates. Its psyche survives, but the body of a spirit troll is as insubstantial as shadow. The troll might be unaware of the transition—it still moves and attacks with teeth and claws as it always did—but now it strikes at its victim's mind.

Trolls: Trolls that are nearly obliterated but survive and regenerate from mere scraps of flesh can display bizarre mutations. One of these warped trolls is especially likely to arise if the creature regenerates in the presence of magical emanations, planar energy, disease, or death on a vast scale, or if its body was damaged by elemental forces. These mutated forms can also be produced and shaped by the ritual magic of evil spellcasters.