Ssendam, Lord of Madness
Minsc and Boo's Journal of Villainy p. 107
- Tamaño
- Grande
- Tipo
- aberration (shapechanger)
- Alineamiento
- caótico malvado
- CA
- 19 (natural armor)
- Puntos de golpe
- 299 (26d10+156)
- Velocidad
- walk 30 ft., swim 30 ft.
- Salvaciones
- Dex +14, Con +13, Cha +15
- Habilidades
- Arcana +12, Deception +15, Insight +18, Intimidation +15, Perception +11
- Resistencias
- acid, cold, fire, lightning, thunder
- Inmunidades
- necrotic, poison; bludgeoning, piercing, and slashing from nonmagical attacks
- Inmunidad a estados
- charmed, exhaustion, frightened, poisoned
- Sentidos
- blindsight 60 ft., truesight 120 ft.
- Percepción pasiva
- 21
- Idiomas
- All, telepathy 120 ft.
- Desafío
- 23
Rasgos
Aura of Madness
Any creature (other than undead or constructs) that ends its turn within 10 feet of Ssendam must make a DC 20 Charisma saving throw or be inflicted with a random short-term madness. If a creature succeeds against any madness ability of Ssendam's, they are immune to Ssendam's madness for 1 hour.
Innate Spellcasting
Ssendam's innate spellcasting ability is Charisma (spell save DC 23, +15 to hit with spell attacks). Ssendam can innately cast the following spells, requiring no material components:
- At will: detect good and evil, detect magic, detect thoughts, dispel magic, fear, fly, mass suggestion, plane shift
- 2/day each: finger of death, flame strike
- 1/day each: power word (any)
Legendary Resistance (3/Day)
If Ssendam fails a saving throw, she can choose to succeed instead.
recharge
3/DAY
Magic Resistance
Ssendam has advantage on saving throws against spells and other magical effects.
Magic Weapons
Ssendam's weapon attacks are magical.
Regeneration (Golden Amoeba Form Only)
Ssendam regains 40 hit points at the start of her turn if she has at least 1 hit point.
Shapechanger
Ssendam can use her action to polymorph into a Small or Medium humanoid, into a Small aberration that looks like a golden amoeba, or back into this, her golden slaad form. Any equipment she is wearing or carrying isn't transformed. She reverts to her true form if she dies. Her statistics in the humanoid forms, other than her size, are the same.
While in her amoeba form, Ssendam has the same statistics with the following changes. She can't take any actions (except her Shapechanger action), speak, or manipulate objects. She has a movement Speed. of 40 feet and can enter a hostile creature's space and stop there. In addition, Ssendam can move through a space as narrow as 1 inch wide without squeezing. She has advantage on Strength and Dexterity saving throws, and has resistance to all damage except psychic and radiant.
Acciones
Multiattack
Ssendam makes three attacks: one with her Touch of Madness and two with her chaos staff.
Chaos Staff
Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage plus 16 (3d10) necrotic damage. The target must also make a DC 19 Constitution or be stunned. The target may repeat the saving throw at the end of each of their turns.
Summon Slaadi (1/Day)
Ssendam summons 1d4 + 1 death slaadi. A summoned slaad appears in an unoccupied space within 60 feet of Ssendam, acts as an ally of Ssendam, and can't summon other slaadi. It remains for 1 minute, until it or Ssendam dies, or until Ssendam dismisses it as an action.
recharge
1/DAY
Teleport
Ssendam magically teleports, along with any equipment she is wearing or carrying, up to 120 feet to an unoccupied space she can see.
Touch of Madness
Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 10 (1d10 + 5) slashing damage plus 16 (3d10) necrotic damage. A target that fails a DC 20 Charisma saving throw is inflicted with a random short-term madness. If it is already mad, the existing madness is replaced with a random long-term madness.
Reacciones
Amoeba
When damaged, Ssendam can use her reaction to shapechange into her golden amoeba form and the damage is reduced to 0.
Acciones legendarias
Legendary Actions (3/Turn)
Ssendam can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Ssendam regains spent legendary actions at the start of her turn.
recharge
3/TURN
Chaos Staff
Ssendam makes one attack with her chaos staff.
Teleport
Ssendam uses her Teleport action.
Subversion (Costs 2 Actions)
Ssendam forces every creature suffering from madness within 60 feet of her to use their reaction to attack another creature within 5 feet of them.
Conjuros
detect good and evil, detect magic, detect thoughts, dispel magic, fear, fly, mass suggestion, plane shift, finger of death, flame strike, power word kill, power word stun, power word heal