Star Spawn Hulk

Mordenkainen Presents: Monsters of the Multiverse p. 227,

Tamaño
Grande
Tipo
aberration
Alineamiento
typically chaotic evil
CA
16 (natural armor)
Puntos de golpe
136 (13d10+65)
Velocidad
walk 30 ft.
Salvaciones
Dex +3, Wis +5
Habilidades
Perception +5
Resistencias
bludgeoning, piercing, and slashing from nonmagical attacks
Inmunidad a estados
charmed, frightened
Sentidos
darkvision 60 ft.
Percepción pasiva
15
Idiomas
Deep Speech
Desafío
10
Linaje
Star Spawn
FUE
20
+5
DES
8
−1
CON
21
+5
INT
7
−2
SAB
12
+1
CAR
9
−1

Rasgos

Proficiency Bonus

+4

Psychic Mirror

If the hulk takes psychic damage, each creature within 10 feet of the hulk takes that damage instead; the hulk takes none of the damage. In addition, the hulk's thoughts and location can't be discerned by magic.

Acciones

Multiattack

The hulk makes two Slam attacks. If both attacks hit the same target, the target also takes 9 (2d8) psychic damage and must succeed on a DC 17 Constitution saving throw or be stunned until the end of the target's next turn.

Slam

Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage.

Reaping Arms (Recharge 5-6)

The hulk makes a separate Slam attack against each creature within 10 feet of it. Each creature that is hit must also succeed on a DC 17 Dexterity saving throw or be knocked prone.

recharge

D5

Otros datos

description