Star Spawn Mangler
Mordenkainen's Tome of Foes p. 236,
- Tamaño
- Mediano
- Tipo
- aberration
- Alineamiento
- caótico malvado
- CA
- 14
- Puntos de golpe
- 71 (13d8+13)
- Velocidad
- walk 40 ft., climb 40 ft.
- Salvaciones
- Dex +7, Con +4
- Habilidades
- Stealth +7
- Resistencias
- cold
- Inmunidades
- psychic
- Inmunidad a estados
- charmed, frightened, prone
- Sentidos
- darkvision 60 ft.
- Percepción pasiva
- 11
- Idiomas
- Deep Speech
- Desafío
- 5
- Linaje
- Star Spawn
Rasgos
Ambush
On the first round of each combat, the mangler has advantage on attack rolls against a creature that hasn't taken a turn yet.
Shadow Stealth
While in dim light or darkness, the mangler can take the Hide action as a bonus action.
Acciones
Multiattack
The mangler makes two claw attacks.
Claw
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage. If the attack roll has advantage, the target also takes 7 (2d6) psychic damage.
Flurry of Claws (Recharge 4-6)
The mangler makes six claw attacks against one target. Either before or after these attacks, it can move up to its speed as a bonus action without provoking opportunity attacks.
recharge
D4
Otros datos
description
Stars don't spawn these creatures. Such beautiful lights shouldn't be blamed for such balefulness.
Star Spawn Mangler: A mangler is a low-slung, creeping horror with multiple gangly arms. A mangler most often has six arms, but one can have any number from four to eight.
Manglers creep along the ground or the walls, sticking to shadows, hiding in spots that seem too shallow or well-lit to conceal anything. They appear smaller than their true size, thanks to their hunched posture and emaciated frame. Cultists summon these creatures to serve as guards and assassins, two roles at which they excel.
Star Spawn: The Material Plane represents only one small part of the multiverse. Beyond the best-known planes of existence lie realms that are lethal to mortal life. Some are so hostile that even a moment's contact with such a place is enough to plunge a mortal mind into madness. Yet beings do exist that are native to these realms: beings that are eternally hungering, searching, warring, sometimes dreaming. These Elder Evils are far older than most of the mortal races and always horrific to humanoid minds.
However much they might desire to enter and dominate the Material Plane, the Elder Evils are unable or unwilling to leave their realms. Some are imprisoned in their dimensions by external forces, some are inextricably bound to their home realities, and others simply can't find any way out.
Heralds of Doom: The creatures known as star spawn are the heralds, servants, foot soldiers, and lieutenants of the Elder Evils, capable of taking on forms that can journey to the Material Plane. They arrive most often in the wake of a comet—or perhaps such a phenomenon merely signals that star spawn are in the vicinity and available for communication. When the signs are right, warlocks and cultists hasten to gather together, read aloud their blasphemous texts, and conduct the mind-searing rituals that guide the blazing star spawn into the world.
The cultists who blaspheme reality by calling out to Elder Evils often speak of a Far Realm from which these entities hail. In truth, there is no one place or space from which they come. There is the multiverse of things that are, and there is the multiverse of things that shouldn't be.