Star Spawn Mangler

Mordenkainen's Tome of Foes p. 236,

Tamaño
Mediano
Tipo
aberration
Alineamiento
caótico malvado
CA
14
Puntos de golpe
71 (13d8+13)
Velocidad
walk 40 ft., climb 40 ft.
Salvaciones
Dex +7, Con +4
Habilidades
Stealth +7
Resistencias
cold
Inmunidades
psychic
Inmunidad a estados
charmed, frightened, prone
Sentidos
darkvision 60 ft.
Percepción pasiva
11
Idiomas
Deep Speech
Desafío
5
Linaje
Star Spawn
FUE
8
−1
DES
18
+4
CON
12
+1
INT
11
+0
SAB
12
+1
CAR
7
−2

Rasgos

Ambush

On the first round of each combat, the mangler has advantage on attack rolls against a creature that hasn't taken a turn yet.

Shadow Stealth

While in dim light or darkness, the mangler can take the Hide action as a bonus action.

Acciones

Multiattack

The mangler makes two claw attacks.

Claw

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage. If the attack roll has advantage, the target also takes 7 (2d6) psychic damage.

Flurry of Claws (Recharge 4-6)

The mangler makes six claw attacks against one target. Either before or after these attacks, it can move up to its speed as a bonus action without provoking opportunity attacks.

recharge

D4

Otros datos

description

Stars don't spawn these creatures. Such beautiful lights shouldn't be blamed for such balefulness.

Star Spawn Mangler: A mangler is a low-slung, creeping horror with multiple gangly arms. A mangler most often has six arms, but one can have any number from four to eight.

Manglers creep along the ground or the walls, sticking to shadows, hiding in spots that seem too shallow or well-lit to conceal anything. They appear smaller than their true size, thanks to their hunched posture and emaciated frame. Cultists summon these creatures to serve as guards and assassins, two roles at which they excel.

Star Spawn: The Material Plane represents only one small part of the multiverse. Beyond the best-known planes of existence lie realms that are lethal to mortal life. Some are so hostile that even a moment's contact with such a place is enough to plunge a mortal mind into madness. Yet beings do exist that are native to these realms: beings that are eternally hungering, searching, warring, sometimes dreaming. These Elder Evils are far older than most of the mortal races and always horrific to humanoid minds.

However much they might desire to enter and dominate the Material Plane, the Elder Evils are unable or unwilling to leave their realms. Some are imprisoned in their dimensions by external forces, some are inextricably bound to their home realities, and others simply can't find any way out.

Heralds of Doom: The creatures known as star spawn are the heralds, servants, foot soldiers, and lieutenants of the Elder Evils, capable of taking on forms that can journey to the Material Plane. They arrive most often in the wake of a comet—or perhaps such a phenomenon merely signals that star spawn are in the vicinity and available for communication. When the signs are right, warlocks and cultists hasten to gather together, read aloud their blasphemous texts, and conduct the mind-searing rituals that guide the blazing star spawn into the world.

The cultists who blaspheme reality by calling out to Elder Evils often speak of a Far Realm from which these entities hail. In truth, there is no one place or space from which they come. There is the multiverse of things that are, and there is the multiverse of things that shouldn't be.