Statue of Vergadain

Waterdeep: Dungeon of the Mad Mage p. 202

Tamaño
Grande
Tipo
construct
Alineamiento
sin alineamiento
CA
17 (natural armor)
Puntos de golpe
178 (17d10+85)
Velocidad
walk 30 ft.
Inmunidades
poison, psychic; bludgeoning, piercing, slashing from nonmagical attacks that aren't adamantine
Inmunidad a estados
charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Sentidos
darkvision 120 ft.
Percepción pasiva
10
Idiomas
understands the languages of its creator but can't speak
Desafío
10
FUE
22
+6
DES
9
−1
CON
20
+5
INT
3
−4
SAB
11
+0
CAR
1
−5

Rasgos

Immutable Form

The statue is immune to any spell or effect that would alter its form.

Magic Resistance

The statue has advantage on saving throws against spells and other magical effects.

Magic Weapons

The statue's weapon attacks are magical.

Magic Theft

As a bonus action, the golem targets one creature it can see within 30 feet of it. The target must succeed on a DC 17 Charisma saving throw, or all magic items in its possession are teleported to the bottom of the pit in area 31.

Acciones

Multiattack

The statue makes two slam attacks.

Slam

Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage.

Slow (Recharge 5-6)

The statue targets one or more creatures it can see within 10 feet of it. Each target must make a DC 17 Wisdom saving throw against this magic. On a failed save, a target can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the target can take either an action or a bonus action on its turn, not both. These effects last for 1 minute. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

recharge

D5

Otros datos

description