Steel Crane

Candlekeep Mysteries p. 164

Tamaño
Mediano
Tipo
humanoid (human)
CA
17 (Unarmored Defense)
Puntos de golpe
76 (9d8+36)
Velocidad
walk 40 ft.
Salvaciones
Dex +7, Int +4
Habilidades
Acrobatics +7, Deception +5, Perception +6, Stealth +7
Resistencias
poison, psychic
Percepción pasiva
16
Idiomas
Common
Desafío
8
FUE
13
+1
DES
18
+4
CON
18
+4
INT
13
+1
SAB
17
+3
CAR
14
+2

Rasgos

Proficiency Bonus

+3

Unarmored Defense

While Steel Crane is wearing no armor and wielding no shield, his AC includes his Wisdom modifier.

Acciones

Force Strike

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) force damage, and if the target is a creature, it must succeed on a DC 15 Constitution saving throw or be stunned until the start of Steel Crane's next turn.

Whip

Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 6 (1d4 + 4) slashing damage or, if the target is a creature, Steel Crane can grapple the target instead (escape DC 15) . Steel Crane can't make attacks with the whip while using it to grapple a creature. Anytime on his turn, he can release a creature grappled by the whip (no action required).

Heal Self (Recharges after a Long Rest)

Steel Crane regains 2d8 + 4 hit points, and all levels of exhaustion end on him.

recharge

LONG

Reacciones

Deflect Missile

In response to being hit by a ranged weapon attack, Steel Crane deflects the missile. The damage he takes from the attack is reduced by 1d10 + 10. If the damage is reduced to 0, Steel Crane catches the missile if it's small enough to hold in one hand and Steel Crane has a hand free.

Slow Descent (3/Day)

When Steel Crane falls, he can slow his descent, taking no damage from the fall.

recharge

3/DAY

Otros datos

description