Storm Giant Tempest Caller

Bigby Presents: Glory of the Giants p. 182

Tamaño
Enorme
Tipo
giant (sorcerer)
Alineamiento
cualquier alineamiento
CA
17 (natural armor)
Puntos de golpe
310 (27d12+135)
Velocidad
walk 50 ft., fly 50 ft. (hover), canHover true ft., swim 50 ft.
Salvaciones
Str +15, Wis +10, Con +11, Cha +13
Habilidades
Arcana +17, Athletics +15, Perception +10
Resistencias
cold
Inmunidades
lightning, thunder
Sentidos
truesight 120 ft.
Percepción pasiva
20
Idiomas
Common, Giant, Primordial
Desafío
20
Linaje
Storm Giant
FUE
29
+9
DES
14
+2
CON
20
+5
INT
21
+5
SAB
18
+4
CAR
25
+7

Rasgos

Proficiency Bonus

+6

Alert

The giant can't be surprised, and it has advantage on initiative rolls.

Amphibious

The giant can breathe air and water.

Legendary Resistance (3/Day)

If the giant fails a saving throw, it can choose to succeed instead.

recharge

3/DAY

Scrying (Requires Storm Rune)

The giant can use its crystal ball to cast the scrying spell (save DC 17).

Storm Rune

The giant has a storm rune inscribed on a crystal ball. While the object bearing the rune is embedded in its body, the giant can use its Tempest Call action and its Scrying trait. The object bearing the storm rune has AC 17; 50 hit points; and immunity to necrotic, poison, and psychic damage. The object regains all its hit points at the end of every turn, but it turns to dust if reduced to 0 hit points or when the giant dies. If the rune is destroyed, the giant can inscribe a storm rune on another crystal ball in its possession when it finishes a short or long rest.

Acciones

Multiattack

The giant makes three Lightning Blade or Lightning Lance attacks.

Lightning Blade

Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: 22 (3d8 + 9) slashing damage plus 16 (3d10) lightning damage.

Lightning Lance

Ranged Spell Attack: +13 to hit, range 500 ft., one target. Hit: 39 (5d12 + 7) lightning damage.

Spellcasting

The giant casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 21, +13 to hit with spell attacks):

  • At will: detect magic, detect thoughts
  • 1/day each: control water, control weather (as an action), dispel magic, plane shift, sending, time stop

Tempest Call (Requires Storm Rune)

The giant creates an elemental vortex that fills a 60-foot-radius sphere centered on itself. Each creature in that area other than the giant must make a DC 21 Dexterity saving throw. On a failed save, a creature takes 43 (8d8 + 7) damage of a type of the giant's choosing: cold, lightning, or thunder. On a successful save, a creature takes half as much damage.

Conjuros

detect magic, detect thoughts, control water, control weather, dispel magic, plane shift, sending, time stop

Otros datos

description

While most storm giants care little for the intricate details of ranking in the ordning, tempest callers proudly claim a position at the pinnacle of that ranking-and few dare to challenge them. Wielding the power of rune magic in addition to the innate magic that courses through them, these storm giants are highly respected. If any giant can draw Annam's attention to the world, it would likely be a tempest caller. Tempest callers implant crystal balls inscribed with the storm rune into their foreheads or eye sockets, allowing them to see through magical deception. They can also create a momentary vortex of freezing winds and storm clouds around themselves, engulfing their foes in elemental fury.