Strixhaven Campus Guide

Strixhaven: A Curriculum of Chaos p. 217

Tamaño
Pequeño
Tipo
construct
Alineamiento
typically lawful good
CA
17 (natural armor)
Puntos de golpe
31 (7d6+7)
Velocidad
walk 30 ft.
Salvaciones
Dex +4
Habilidades
Insight +3, Persuasion +3
Inmunidades
poison
Inmunidad a estados
blinded, deafened, exhaustion, paralyzed, petrified, poisoned
Sentidos
blindsight 60 ft.
Percepción pasiva
11
Idiomas
Common plus any three languages
Desafío
1
FUE
15
+2
DES
14
+2
CON
13
+1
INT
10
+0
SAB
12
+1
CAR
12
+1

Rasgos

Proficiency Bonus

+2

Campus Knowledge

While at Strixhaven, the guide can't become lost by magical or nonmagical means. The guide also has advantage on ability checks made to locate creatures or objects at Strixhaven.

Univocal Speech

When the guide speaks, any creature that knows at least one language and can hear the guide understands what it says.

Unusual Nature

The guide doesn't require air, food, drink, or sleep.

Acciones

Multiattack

The guide makes two Slam attacks.

Slam

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage.

Smile and Wave

Each creature of the guide's choice that is within 30 feet of the guide must succeed on a DC 11 Wisdom saving throw or be magically charmed by the guide for 1 hour.

A charmed target must move on its turn toward the guide, trying to get within 5 feet of the guide. The target doesn't move into obviously dangerous ground, such as a fire or a pit. Whenever the charmed target takes damage, it can repeat the saving throw, ending the effect on itself on a success.

A target that successfully saves is immune to any guide's Smile and Wave ability for the next 24 hours.

Need Directions (Bonus Action)

The guide takes the Help action.

Otros datos

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