Strongheart

The Wild Beyond the Witchlight p. 228

Tamaño
Mediano
Tipo
humanoid (human, paladin)
Alineamiento
legal bueno
CA
20 (plate armor, shield)
Puntos de golpe
55 (10d8+10)
Velocidad
walk 30 ft.
Salvaciones
Wis +3, Cha +5
Habilidades
Insight +3, Persuasion +5
Inmunidad a estados
frightened
Percepción pasiva
11
Idiomas
Common, Dwarvish
Desafío
4
FUE
15
+2
DES
12
+1
CON
13
+1
INT
12
+1
SAB
13
+1
CAR
17
+3

Rasgos

Proficiency Bonus

+2

Special Equipment

Strongheart wields Steel, a sentient, lawful good longsword (see appendix A).

Acciones

Multiattack

Strongheart makes three Steel attacks.

Steel

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage when used with two hands. Once on each of his turns, Strongheart can also cause the blade to gleam with holy light. If he does so, the target is blinded until the start of Strongheart's next turn.

Revivify (Recharges at the Next Dawn)

While holding Steel, Strongheart casts revivify.

Spellcasting

Strongheart casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 13):

  • 3/day each: command, detect evil and good, protection from evil and good
  • 1/day each: lesser restoration, remove curse, zone of truth

Reacciones

Protect Another

When a creature Strongheart can see attacks another creature that is within 5 feet of him, Strongheart can use his reaction to impose disadvantage on the attack roll, provided he is carrying a shield.

Conjuros

revivify, command, detect evil and good, protection from evil and good, lesser restoration, remove curse, zone of truth

Otros datos

description