Summer Eladrin
Mordenkainen Presents: Monsters of the Multiverse p. 116,
- Tamaño
- Mediano
- Tipo
- fey (elf)
- Alineamiento
- typically chaotic neutral
- CA
- 19 (natural armor)
- Puntos de golpe
- 165 (22d8+66)
- Velocidad
- walk 50 ft.
- Habilidades
- Athletics +8, Intimidation +8
- Resistencias
- fire
- Sentidos
- darkvision 60 ft.
- Percepción pasiva
- 9
- Idiomas
- Common, Elvish, Sylvan
- Desafío
- 10
- Linaje
- Eladrin, Elf
Rasgos
Proficiency Bonus
+4
Fearsome Presence
Any non-eladrin creature that starts its turn within 60 feet of the eladrin must make a DC 16 Wisdom saving throw. On a failed save, the creature becomes frightened of the eladrin for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to any eladrin's Fearsome Presence for the next 24 hours.
Magic Resistance
The eladrin has advantage on saving throws against spells and other magical effects.
Acciones
Multiattack
The eladrin makes two Longsword or Longbow attacks.
Longsword
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage, or 15 (2d10 + 4) slashing damage if used with two hands, plus 9 (2d8) fire damage.
Longbow
Ranged Weapon Attack: +9 to hit, range 150/600 ft., one target. Hit: 14 (2d8 + 5) piercing damage plus 9 (2d8) fire damage.
Fey Step (Recharge 4-6) (Bonus Action)
The eladrin teleports, along with any equipment it is wearing or carrying, up to 30 feet to an unoccupied space it can see.
recharge
D4
Reacciones
Parry
The eladrin adds 3 to its AC against one melee attack that would hit it. To do so, the eladrin must see the attacker and be wielding a melee weapon.