Summer Eladrin

Mordenkainen Presents: Monsters of the Multiverse p. 116,

Tamaño
Mediano
Tipo
fey (elf)
Alineamiento
typically chaotic neutral
CA
19 (natural armor)
Puntos de golpe
165 (22d8+66)
Velocidad
walk 50 ft.
Habilidades
Athletics +8, Intimidation +8
Resistencias
fire
Sentidos
darkvision 60 ft.
Percepción pasiva
9
Idiomas
Common, Elvish, Sylvan
Desafío
10
Linaje
Eladrin, Elf
FUE
19
+4
DES
21
+5
CON
16
+3
INT
14
+2
SAB
12
+1
CAR
18
+4

Rasgos

Proficiency Bonus

+4

Fearsome Presence

Any non-eladrin creature that starts its turn within 60 feet of the eladrin must make a DC 16 Wisdom saving throw. On a failed save, the creature becomes frightened of the eladrin for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to any eladrin's Fearsome Presence for the next 24 hours.

Magic Resistance

The eladrin has advantage on saving throws against spells and other magical effects.

Acciones

Multiattack

The eladrin makes two Longsword or Longbow attacks.

Longsword

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage, or 15 (2d10 + 4) slashing damage if used with two hands, plus 9 (2d8) fire damage.

Longbow

Ranged Weapon Attack: +9 to hit, range 150/600 ft., one target. Hit: 14 (2d8 + 5) piercing damage plus 9 (2d8) fire damage.

Fey Step (Recharge 4-6) (Bonus Action)

The eladrin teleports, along with any equipment it is wearing or carrying, up to 30 feet to an unoccupied space it can see.

recharge

D4

Reacciones

Parry

The eladrin adds 3 to its AC against one melee attack that would hit it. To do so, the eladrin must see the attacker and be wielding a melee weapon.

Otros datos

description