Swarm of Scorned Familiars

The Griffon's Saddlebag: Book Two p. 411 (Third Party)

Tamaño
Mediano
Tipo
swarm of tiny undead
Alineamiento
caótico malvado
CA
14 (natural armor)
Puntos de golpe
78 (12d8+24)
Velocidad
walk 0 ft., fly 50 ft. (hover)
Habilidades
Arcana +3, Perception +5
Resistencias
bludgeoning, piercing, and slashing damage
Inmunidades
poison
Inmunidad a estados
charmed, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained, stunned
Sentidos
blindsight 30 ft.
Percepción pasiva
15
Idiomas
telepathy 120 ft.
Desafío
8
Linaje
Scorned Familiars
FUE
10
+0
DES
18
+4
CON
15
+2
INT
11
+0
SAB
15
+2
CAR
16
+3

Rasgos

Limited Magic Immunity

The swarm can't be affected or detected by spells of 2nd level or lower unless it wishes to be. It has advantage on saving throws against all other spells and magical effects. In addition, if the swarm is subjected to a spell or other magical effect that allows it to make a saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw.

Scornful Reinforcement

When the swarm kills a creature that has a familiar, the familiar joins the swarm, causing the swarm's hit point maximum and current hit points to increase by 10.

Spell Detection

The swarm immediately knows when a spell of 3rd-level or higher has been cast within 1000 feet of it, and it can sense the direction to the spellcaster's location.

Swarm

The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny familiar.

Acciones

Multiattack

The swarm makes two attacks.

Spiteful Touch

Melee Spell Attack: +6 to hit, reach 0 ft., one target in the swarm's space. Hit: 14 (4d6) force damage plus 14 (4d6) necrotic damage, or 7 (2d6) force damage plus 7 (2d6) necrotic damage if the swarm has half its hit points or fewer.

Drain Magic

The swarm attempts to siphone some magical power from a creature it can see within 10 feet of it. If the target has any remaining spell slots, it must make a DC 16 Saving throw using its spellcasting ability. The target makes this saving throw with disadvantage if it has less than half its spell slots remaining. On a failed save, the target loses one spell slot. If the target has no remaining spell slots of that level, it instead loses its highest remaining spell slot below that level. The swarm then regains 1d8 hit points per level of the spell slot lost.

Reacciones

Arcane Barrier

The swarm adds 3 to its AC against one attack that would hit it, as it creates an instantaneous shield of force around itself.

Otros datos

description

No one is quite certain why some familiars linger after the death of their bonded mages, but legend says it's because they were horribly mistreated. Regardless of previous reason, scorned familiars gather together and hunt mages, drawing strength from their ineffectual magic and increasing their numbers when they kill a mage and free a familiar from their bond.