Swavain Basilisk
Explorer's Guide to Wildemount p. 300 (Third Party)
- Tamaño
- Enorme
- Tipo
- monstrosity
- Alineamiento
- sin alineamiento
- CA
- 16 (natural armor)
- Puntos de golpe
- 85 (10d12+20)
- Velocidad
- walk 15 ft., swim 40 ft.
- Inmunidades
- poison
- Inmunidad a estados
- poisoned
- Sentidos
- darkvision 60 ft.
- Percepción pasiva
- 9
- Desafío
- 7
- Linaje
- Basilisk
Rasgos
Amphibious
The basilisk can breathe air and water.
Petrifying Secretions
A creature must make a DC 13 Constitution saving throw if it hits the basilisk with a weapon attack while within 5 feet of it or if it starts its turn grappled by the basilisk. Unless the save succeeds, the creature magically begins to turn to stone and is restrained, and it must repeat the saving throw at the end of its next turn. On a successful save, the effect ends. On a failure, the creature is petrified.
Acciones
Multiattack
The basilisk makes two attacks: one with its bite and one with its tail.
Bite
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (3d6 + 3) piercing damage plus 10 (3d6) poison damage.
Tail
Melee Weapon Attack: +6 to hit, reach 15 ft., one target. Hit: 14 (2d10 + 3) bludgeoning damage. If the target is a Large or smaller creature, it is grappled (escape DC 12).
Otros datos
description
Pearl divers and seafloor scavengers sometimes tell tales of mysterious ocean gardens filled with statues of sea creatures and sailors—the underwater grottoes of the deadly Swavain basilisk. Though named for the Swavain Islands where they are most commonly found, these dangerous hunters have been known to wander inland waterways, and have even been spotted in subterranean sewer systems.