Tarkanan Assassin
Eberron: Rising from the Last War p. 320
- Tamaño
- Mediano
- Tipo
- humanoid (any race)
- Alineamiento
- Any Non-Good Alignment
- CA
- 15 (studded leather armor)
- Puntos de golpe
- 45 (7d8+14)
- Velocidad
- walk 30 ft.
- Habilidades
- Athletics +3, Deception +2, Perception +4, Sleight of Hand +5, Stealth +5
- Sentidos
- darkvision 60 ft.
- Percepción pasiva
- 14
- Idiomas
- Common, Thieves' cant
- Desafío
- 2
- Linaje
- Assassin
Rasgos
Unstable Mark
When the assassin casts an innate spell, each creature within 10 feet of the assassin must make a DC 12 Constitution saving throw, taking 4 (1d8) force damage on a failed save, or half as much damage on a successful one.
Innate Spellcasting
The assassin's spellcasting ability is Constitution (+4 to hit with spell attacks). It can innately cast the following spells, requiring no material components:
- At will: fire bolt
- 1/day: chromatic orb
Acciones
Multiattack
The assassin makes two shortsword attacks.
Shortsword
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage plus 7 (2d6) poison damage.
Fire Bolt (Cantrip)
Ranged Spell Attack: +4 to hit, range 120 ft., one target. Hit: 11 (2d10) fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried.
Chromatic Orb (1/Day)
Ranged Spell Attack: +4 to hit, range 90 ft., one target. Hit: 18 (4d8) damage of a type chosen by the assassin: acid, cold, fire, lightning, poison, or thunder.
recharge
1/DAY
Conjuros
fire bolt, chromatic orb
Otros datos
description
Tarkanan assassins are the elite killers, spies, and thieves who work for House Tarkanan, a criminal organization specializing in theft and assassination. In addition to their deadly skill, a Tarkanan assassin possesses an aberrant dragonmark—a twisted sigil that provides them with magical power. House Tarkanan actively seeks and recruits people with aberrant dragonmarks.
Tarkanan Assassin: Alternate Spells: The power granted by an aberrant dragonmark is unpredictable. When running a Tarkanan assassin, you can roll on the Aberrant Dragonmark Innate Spells table to determine the spells gained from that NPC's aberrant mark, replacing the spells in the stat block's Innate Spellcasting trait.
Aberrant Dragonmark Innate Spells:
| d6 | At Will | 1/Day |
|---|---|---|
| 1 | Fire bolt (2d10) | Burning hands (3d6) |
| 2 | Shocking grasp (2d8) | Chromatic orb (4d8) |
| 3 | Poison spray (2d12) | Ray of sickness (3d8) |
| 4 | Friends | Charm person (two creatures) |
| 5 | Minor illusion | Thunderwave (2d8) |
| 6 | Dancing lights | Sleep (7d8) |