Tarkanan Assassin

Eberron: Rising from the Last War p. 320

Tamaño
Mediano
Tipo
humanoid (any race)
Alineamiento
Any Non-Good Alignment
CA
15 (studded leather armor)
Puntos de golpe
45 (7d8+14)
Velocidad
walk 30 ft.
Habilidades
Athletics +3, Deception +2, Perception +4, Sleight of Hand +5, Stealth +5
Sentidos
darkvision 60 ft.
Percepción pasiva
14
Idiomas
Common, Thieves' cant
Desafío
2
Linaje
Assassin
FUE
12
+1
DES
16
+3
CON
14
+2
INT
10
+0
SAB
14
+2
CAR
11
+0

Rasgos

Unstable Mark

When the assassin casts an innate spell, each creature within 10 feet of the assassin must make a DC 12 Constitution saving throw, taking 4 (1d8) force damage on a failed save, or half as much damage on a successful one.

Innate Spellcasting

The assassin's spellcasting ability is Constitution (+4 to hit with spell attacks). It can innately cast the following spells, requiring no material components:

  • At will: fire bolt
  • 1/day: chromatic orb

Acciones

Multiattack

The assassin makes two shortsword attacks.

Shortsword

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage plus 7 (2d6) poison damage.

Fire Bolt (Cantrip)

Ranged Spell Attack: +4 to hit, range 120 ft., one target. Hit: 11 (2d10) fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried.

Chromatic Orb (1/Day)

Ranged Spell Attack: +4 to hit, range 90 ft., one target. Hit: 18 (4d8) damage of a type chosen by the assassin: acid, cold, fire, lightning, poison, or thunder.

recharge

1/DAY

Conjuros

fire bolt, chromatic orb

Otros datos

description

Tarkanan assassins are the elite killers, spies, and thieves who work for House Tarkanan, a criminal organization specializing in theft and assassination. In addition to their deadly skill, a Tarkanan assassin possesses an aberrant dragonmark—a twisted sigil that provides them with magical power. House Tarkanan actively seeks and recruits people with aberrant dragonmarks.

Tarkanan Assassin: Alternate Spells: The power granted by an aberrant dragonmark is unpredictable. When running a Tarkanan assassin, you can roll on the Aberrant Dragonmark Innate Spells table to determine the spells gained from that NPC's aberrant mark, replacing the spells in the stat block's Innate Spellcasting trait.

Aberrant Dragonmark Innate Spells:

d6At Will1/Day
1Fire bolt (2d10)Burning hands (3d6)
2Shocking grasp (2d8)Chromatic orb (4d8)
3Poison spray (2d12)Ray of sickness (3d8)
4FriendsCharm person (two creatures)
5Minor illusionThunderwave (2d8)
6Dancing lightsSleep (7d8)