Thanoi Hunter

Monstrous Compendium Vol. 2 - Dragonlance Creatures p. 12

Tamaño
Mediano
Tipo
monstrosity
Alineamiento
cualquier alineamiento
CA
14 (hide armor)
Puntos de golpe
32 (5d8+10)
Velocidad
walk 30 ft., swim 30 ft.
Salvaciones
Str +6, Con +4
Habilidades
Athletics +6, Perception +5, Survival +5
Inmunidades
Cold
Percepción pasiva
15
Idiomas
Aquan, Common
Desafío
1
FUE
18
+4
DES
14
+2
CON
15
+2
INT
12
+1
SAB
16
+3
CAR
11
+0

Rasgos

Proficiency Bonus

+2

Hold Breath

The hunter can hold its breath for up to 10 minutes.

Pack Tactics

The hunter has advantage on an attack roll against a creature if at least one of the hunter's allies is within 5 feet of the creature and the ally isn't incapacitated.

Acciones

Multiattack

The hunter makes one Bone Harpoon attack and one Tusk attack.

Bone Harpoon

Melee or Ranged Weapon Attack: +6 to hit, reach 10 ft. or range 20/60 ft., one target. Hit: 8 (1d8 + 4) piercing damage. Hit or Miss: The harpoon returns to the hunter's hand.

Tusk

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) slashing damage.

Otros datos

description

Thanoi are walrus-like beings who dwell in the frozen wastelands of Krynn. They sport thick, ivory tusks, which they use both to defend themselves and to poke breathing holes in sea ice as they swim. Often at odds with the monstrous creatures that live in the frozen wastes, thanoi are adept hunters. In addition to their tusks, they use harpoons on long ropes that they can quickly reel back. Groups of thanoi hunters work together to take down monsters far larger than themselves, including remorhazes and white dragons.