Tholtz Daggerdark

Storm King's Thunder p. 221

Tamaño
Mediano
Tipo
humanoid (any race)
Alineamiento
cualquier alineamiento
CA
12 (15 with mage armor)
Puntos de golpe
99 (18d8+18)
Velocidad
walk 30 ft.
Salvaciones
Int +9, Wis +6
Habilidades
Arcana +13, History +13
Resistencias
damage from spells; nonmagical bludgeoning, piercing, slashing (from stoneskin)
Percepción pasiva
12
Idiomas
any six languages
Desafío
12
FUE
10
+0
DES
14
+2
CON
12
+1
INT
20
+5
SAB
15
+2
CAR
16
+3

Rasgos

Magic Resistance

The archmage has advantage on saving throws against spells and other magical effects.

Spellcasting

The archmage is an 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). The archmage can cast disguise self and invisibility at will and has the following wizard spells prepared:

  • At will: disguise self, invisibility.
  • Cantrips (at will): fire bolt, light, mage hand, prestidigitation, shocking grasp
  • 1st level (4 slots): detect magic, identify, mage armor*, magic missile
  • 2nd level (3 slots): detect thoughts, mirror image, misty step
  • 3rd level (3 slots): counterspell, fly, lightning bolt
  • 4th level (3 slots): banishment, fire shield, stoneskin*
  • 5th level (3 slots): cone of cold, scrying, wall of force
  • 6th level (1 slots): globe of invulnerability
  • 7th level (1 slots): teleport
  • 8th level (1 slots): mind blank*
  • 9th level (1 slots): time stop

*The archmage casts these spells on itself before combat.

Acciones

Dagger

Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Variant: Familiars

Any spellcaster that can cast the find familiar spell (such as an archmage or mage) is likely to have a familiar. The familiar can be one of the creatures described in the spell (see the Player's Handbook) or some other Tiny monster, such as a crawling claw, imp, pseudodragon, or quasit.

Conjuros

disguise self, invisibility, fire bolt, light, mage hand, prestidigitation, shocking grasp, detect magic, identify, mage armor, magic missile, detect thoughts, mirror image, misty step, counterspell, fly, lightning bolt, banishment, fire shield, stoneskin, cone of cold, scrying, wall of force, globe of invulnerability, teleport, mind blank, time stop

Espacios de conjuro

0,4,3,3,3,3,1,1,1,1

Otros datos

description