Tomb Dwarf

Tomb of Annihilation p. 135

Tamaño
Mediano
Tipo
undead
Alineamiento
legal malvado
CA
14 (studded leather armor)
Puntos de golpe
45 (6d8+18)
Velocidad
walk 30 ft.
Habilidades
Perception +3, Stealth +4
Resistencias
necrotic; bludgeoning, piercing, slashing from nonmagical attacks that aren't silvered
Inmunidades
poison
Inmunidad a estados
exhaustion, poisoned
Sentidos
darkvision 60 ft.
Percepción pasiva
13
Idiomas
the languages it knew in life
Desafío
3
Linaje
Dwarf
FUE
15
+2
DES
14
+2
CON
16
+3
INT
10
+0
SAB
13
+1
CAR
15
+2

Rasgos

Sunlight Sensitivity

While in sunlight, the tomb dwarf has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Acciones

Multiattack

The tomb dwarf makes two longsword attacks or two crossbow attacks. It can use its Life Drain in place of one longsword attack.

Life Drain

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) necrotic damage. The target must succeed on a DC 13 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.A humanoid slain by this attack rises 24 hours later as a zombie under the tomb dwarf's control, unless the humanoid is restored to life or its body is destroyed. The tomb dwarf can have no more than twelve zombies under its control at one time.

Battleaxe

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage, or 7 (1d10 + 2) slashing damage if used with two hands.

Light Crossbow

Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

Otros datos

description

Acererak abducted dwarf miners and transformed them into wights to exploit their expertise at underground construction.