Treefolk

Monstrous Compendium Vol. 4 - Eldraine Creatures

Tamaño
Grande
Tipo
plant (druid)
Alineamiento
cualquier alineamiento
CA
17 (natural armor)
Puntos de golpe
171 (18d10+72)
Velocidad
walk 30 ft.
Salvaciones
Con +8, Int +4, Wis +9
Habilidades
Insight +9, Nature +8, Perception +9
Resistencias
Bludgeoning, Piercing
Vulnerabilidades
Fire
Sentidos
blindsight 30 ft.
Percepción pasiva
19
Idiomas
Common, Druidic, Sylvan
Desafío
11
FUE
23
+6
DES
12
+1
CON
18
+4
INT
10
+0
SAB
20
+5
CAR
11
+0

Rasgos

Proficiency Bonus

+4

Plant Camouflage

The treefolk has advantage on Dexterity (Stealth) checks it makes in forest terrain.

Tree Stride

Once on each of its turns, the treefolk can use 10 feet of its movement to step magically into one living tree within 5 feet of itself and emerge from a second living tree within 60 feet of itself that it can see, appearing in an unoccupied space within 5 feet of the second tree. Both trees must be at least as large as the treefolk.

Acciones

Multiattack

The treefolk makes two Crushing Vine attacks, two Nightshade Bolt attacks, or one of each.

Crushing Vine

Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 25 (3d12 + 6) bludgeoning damage. If the target is a creature, it has the grappled condition (escape DC 18). While grappled, the creature also has the restrained condition. The treefolk can grapple up to six creatures this way.

Nightshade Bolt

Ranged Spell Attack: +9 to hit, range 60 ft., one target. Hit: 33 (6d10) poison damage.

Spellcasting

The treefolk casts one of the following spells, requiring no material components and using Wisdom as the spellcasting ability (spell save DC 17):

  • At will: detect poison and disease, druidcraft
  • 1/day: commune with nature (as an action)
  • 2/day each: enlarge/reduce, speak with plants

Oaken Boon (Bonus Action)

The treefolk blesses one creature other than itself that it can see within 60 feet of itself with the might and wisdom of the forest. While blessed in this way, a creature can use the treefolk's Tree Stride trait and gains 5 (2d4) temporary hit points at the start of each of its turns. This blessing lasts for 1 minute, until the treefolk has the incapacitated condition, or until the treefolk uses this bonus action again.

Conjuros

detect poison and disease, druidcraft, commune with nature (as an action), enlarge/reduce, speak with plants

Otros datos

description

The wise and ancient treefolk thrive in the depths of Eldraine's forested wilds. Though many treefolk rival members of the high fae in age, they rarely interfere with the goings-on of the faerie court. Instead, treefolk serve as guardians and shepherds of their wild groves, dispensing wisdom and blessings to travelers who wander under their branches.

"Right now, you are a feeble stick, but I will help you grow some rings." — Borogrove, Tuinvale treefolk