Trenzia

Waterdeep: Dungeon of the Mad Mage p. 32

Tamaño
Diminuto
Tipo
undead
Alineamiento
neutral malvado
CA
13
Puntos de golpe
40 (9d4+18)
Velocidad
walk 0 ft., fly 40 ft.
Habilidades
Arcana +5, Perception +2
Resistencias
lightning, necrotic, piercing
Inmunidades
cold, fire, poison
Inmunidad a estados
charmed, frightened, paralyzed, poisoned, prone
Sentidos
darkvision 60 ft.
Percepción pasiva
12
Idiomas
Common
Desafío
4
Entorno
underdark
FUE
1
−5
DES
17
+3
CON
14
+2
INT
16
+3
SAB
10
+0
CAR
11
+0

Rasgos

Illumination

Trenzia sheds either dim light in a 15-foot radius, or bright light in a 15-foot radius and dim light for an additional 15 feet. It can switch between the options as an action.

Magic Resistance

Trenzia has advantage on saving throws against spells and other magical effects.

Rejuvenation

If Trenzia is destroyed, it regains all its hit points in 1 hour unless holy water is sprinkled on its remains or a dispel magic or remove curse spell is cast on them.

Spellcasting

Trenzia is a 5th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). It requires no somatic or material components to cast its spells. Trenzia has the following wizard spells prepared:

  • Cantrips (at will): mage hand
  • 1st level (3 slots): magic missile, shield
  • 2nd level (2 slots): blur, flaming sphere
  • 3rd level (1 slots): fireball

Acciones

Multiattack

Trenzia uses Fire Ray twice.

Fire Ray

Ranged Spell Attack: +5 to hit, range 30 ft., one target. Hit: 10 (3d6) fire damage.

Conjuros

mage hand, magic missile, shield, blur, flaming sphere, fireball

Espacios de conjuro

3,2,1

Otros datos

description