Troll Mutate

Bigby Presents: Glory of the Giants p. 187

Tamaño
Grande
Tipo
giant
Alineamiento
typically chaotic evil
CA
16 (natural armor)
Puntos de golpe
95 (10d10+40)
Velocidad
walk 30 ft., fly 30 ft.(winged form only)
Salvaciones
Con +7, Int +6
Habilidades
Stealth +4, Perception +5
Sentidos
blindsight 60 ft.
Percepción pasiva
15
Idiomas
Giant, telepathy 60 ft.
Desafío
7
Linaje
Troll
FUE
19
+4
DES
13
+1
CON
18
+4
INT
17
+3
SAB
9
−1
CAR
12
+1

Rasgos

Proficiency Bonus

+3

Mutation

When the troll mutate is created, it gains one of four possible body mutations at random: 1, Elastic Body; 2, Psionic Mirror; 3, Spell Scarred; or 4, Winged Form. This mutation determines certain traits in this stat block.

Regeneration

The mutate regains 10 hit points at the start of its turn. If the mutate takes acid or fire damage, this trait doesn't function at the start of the mutate's next turn. The mutate dies only if it starts its turn with 0 hit points and doesn't regenerate. If the mutate starts its turn with 0 hit points and regenerates, it randomly gains a mutation it doesn't already have (up to a maximum of four mutations).

Amorphous (Elastic Body Only)

The mutate can move through a space as narrow as 1 inch without squeezing.

Magic Resistance (Spell Scarred Only)

The mutate has advantage on saving throws against spells and other magical effects.

Psychic Rebuke (Psionic Mirror Only)

If the mutate takes psychic damage, each creature within 20 feet of it takes that damage as well.

Acciones

Multiattack

The mutate makes two Rend attacks.

Rend

Melee Weapon Attack: +7 to hit, reach 5 ft. (or 15 ft. if the mutate has the Elastic Body mutation), one target. Hit: 15 (2d10 + 4) slashing damage plus 9 (2d8) force damage.

Psychic Burst (Recharge 5-6)

The mutate unleashes a wave of psychic energy. Each creature within 30 feet of the mutate must make a DC 14 Intelligence saving throw, taking 28 (8d6) psychic damage on a failed save, or half as much damage on a successful one.

recharge

D5

Otros datos

description

When exposed to corrupting alien energy, such as that found near a gate to the Far Realm or the strange magic that emanates through the Underdark, a regenerating troll undergoes strange mutations. Among the most common mutations are wings, stretchable bodies, resistance to magic, and a strange reflective psychic property. Many troll mutates also have small additional limbs and eyes, externalized organs, and other varjations.

Trolls: The dwarven tale titled The Sa§a of Gnarldan Steelshield claims the god Vaprak the Destroyer came into being when Annam was injured and his blood spilled on the ground. The saga further claims that trolls were born similarly when Vaprak's blood was spilled. Whatever the truth of their origin, trolls embody life's steadfast determination to grow and thrive despite all obstacles. Trolls' rapid healing makes them subject to bizarre mutations, particularly when they regenerate in unusual environments or heal from extraordinary magical wounds. Troll amalgams and troll mutates are two examples of such strangely mutated forms.