Trollkin Shaman

Creature Codex (3pp) p. 357

Tamaño
Mediano
Tipo
humanoid (trollkin)
Alineamiento
neutral
CA
14 (hide armor)
Puntos de golpe
78 (12d8+24)
Velocidad
walk 30 ft.
Habilidades
Arcana +2, Nature +2, Perception +5
Sentidos
darkvision 60 ft.
Percepción pasiva
15
Idiomas
Common
Desafío
4
FUE
14
+2
DES
13
+1
CON
14
+2
INT
10
+0
SAB
16
+3
CAR
12
+1

Rasgos

Regeneration

The trollkin shaman regains 5 hp at the start of its turn. If the shaman takes acid or fire damage, this trait doesn't function at the start of the shaman's next turn. The shaman dies only if it starts its turn with 0 hp and doesn't regenerate.

Thick Hide

The trollkin shaman's skin is thick and tough, granting it a +1 bonus to Armor Class. This bonus is already factored into the trollkin's AC.

Spellcasting

The trollkin shaman is an 8th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). The trollkin shaman has the following Druid spells prepared:

  • Cantrips (at will): druidcraft, produce flame, shillelagh
  • 1st level (4 slots): cure wounds, entangle, faerie fire, thunderwave
  • 2nd level (3 slots): flaming sphere, hold person
  • 3rd level (3 slots): dispel magic, meld into stone, sleet storm
  • 4th level (2 slots): dominate beast, grasping vine

Acciones

Multiattack

The trollkin shaman makes two staff attacks.

Staff

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit.

5 (1d6 + 2) bludgeoning damage, or 6 (1d8 + 2) bludgeoning damage if used with two hands.

Inspire Ferocity (1/Day)

The trollkin shaman inspires ferocity in up to three trollkin it can see. Those trollkin have advantage on attack rolls and saving throws until the end of the shaman's next turn and gain 10 temporary hp.

recharge

1/DAY

Conjuros

druidcraft, produce flame, shillelagh, cure wounds, entangle, faerie fire, thunderwave, flaming sphere, hold person, dispel magic, meld into stone, sleet storm, dominate beast, grasping vine

Espacios de conjuro

0, 4, 3, 3, 2

Otros datos

description