Two-Headed Cerberus

Mythic Odysseys of Theros p. 215

Tamaño
Mediano
Tipo
monstrosity
Alineamiento
legal malvado
CA
12
Puntos de golpe
39 (6d8+12)
Velocidad
walk 40 ft.
Habilidades
Perception +5, Stealth +4
Inmunidades
fire, necrotic
Inmunidad a estados
blinded, charmed, deafened, exhaustion, frightened, stunned
Sentidos
darkvision 60 ft.
Percepción pasiva
15
Desafío
2
Linaje
Cerberus
FUE
15
+2
DES
14
+2
CON
14
+2
INT
3
−4
SAB
13
+1
CAR
6
−2

Rasgos

Aggressive

As a bonus action, the cerberus can move up to its speed toward a hostile creature that it can see.

Multiheaded

The cerberus can't be surprised, and it has advantage on saving throws against being knocked unconscious.

Pack Tactics

The cerberus has advantage on an attack roll against a creature if at least one of the cerberus's allies is within 5 feet of the creature and the ally isn't incapacitated.

Acciones

Multiattack

The cerberus makes two bite attacks.

Bite

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage plus 2 (1d4) fire damage.

Breath Weapon (Recharge 5-6)

The cerberus exhales a 15-foot cone of molten rock. Each creature in the cone must make a DC 12 Dexterity saving throw, taking 10 (3d6) fire damage on a failed save, or half as much damage on a successful one. On a failed save, a creature is also restrained by the hardening rock. A creature can make a DC 12 Strength (Athletics) check as an action, freeing itself or a creature within reach from the rock on a success. The rock has AC 17 and 10 hit points, and it is immune to fire, poison, and psychic damage.

recharge

D5

Otros datos

description

Thought to be a lesser breed of cerberi that have interbred with mortal wolves, two-headed cerberi typically roam the mortal side of the Tartyx River. There they generally ignore—or only modestly menace—the souls of the dead. Such isn't the case for mortals, though, and they eagerly set upon those who tread too close to the Underworld's borders.

Feared by the living and the dead, cerberi patrol both banks of the Tartyx River. These multiheaded hounds of the Underworld breathe gouts of molten rock that sear and imprison those who trespass upon the borders of life and death. Most cerberi have a boundless hunger for fresh meat, especially the flesh of humanoids. Villains have been known to exploit that hunger by luring cerberi away from the river and setting them loose on mortal settlements.