Two-Headed Crocodile
Infernal Machine Rebuild p. 89
- Tamaño
- Grande
- Tipo
- beast
- Alineamiento
- sin alineamiento
- CA
- 12 (natural armor)
- Puntos de golpe
- 19 (3d10+3)
- Velocidad
- walk 20 ft., swim 30 ft.
- Habilidades
- Perception +2, Stealth +2
- Percepción pasiva
- 12
- Desafío
- 1
- Linaje
- Crocodile
FUE
15
+2
DES
10
+0
CON
13
+1
INT
2
−4
SAB
10
+0
CAR
5
−3
Rasgos
Hold Breath
The two-headed crocodile can hold its breath for 15 minutes.
Two Heads
The two-headed crocodile has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious.
Wakeful
When one of the crocodile's heads is asleep, its other head is awake.
Acciones
Multiattack
The two-headed crocodile makes two attacks with its bite.
Bite
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage, and the target is grappled (escape DC 12).
Until this grapple ends, the target is restrained, and that head of the crocodile can't bite another target.