Typhon

Mythic Odysseys of Theros p. 246

Tamaño
Enorme
Tipo
monstrosity
Alineamiento
caótico malvado
CA
17 (natural armor)
Puntos de golpe
195 (17d12+85)
Velocidad
walk 40 ft.
Salvaciones
Con +10
Inmunidades
acid, necrotic
Sentidos
darkvision 60 ft.
Percepción pasiva
11
Idiomas
Common
Desafío
15
FUE
24
+7
DES
10
+0
CON
20
+5
INT
7
−2
SAB
12
+1
CAR
13
+1

Rasgos

Keen Smell

The typhon has advantage on Wisdom (Perception) checks that rely on smell.

Regeneration

The typhon regains 20 hit points at the start of its turn. If it takes radiant damage, this trait doesn't function at the start of its next turn. The typhon dies only if it starts its turn with 0 hit points and doesn't regenerate.

Acciones

Multiattack

The typhon makes three attacks: one with its Flurry of Bites, one to constrict, and one with its maw.

Flurry of Bites

Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 35 (8d6 + 7) piercing damage.

Constrict

Melee Weapon Attack: +12 to hit, reach 15 ft., one Large or smaller creature. 17 (3d6 + 7) bludgeoning damage, and the target is grappled (escape DC 19).

Until this grapple ends, the target is restrained and takes 17 (3d6 + 7) bludgeoning damage at the start of each of its turns. The typhon can have up to two creatures constricted.

Maw

Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 26 (3d12 + 7) piercing damage plus 19 (3d12) acid damage.

Otros datos

description

Titanic horrors of writhing flesh and gnashing maws, typhons slither through the Underworld seeking only to consume. Once the souls of mortal warlords and cruel tyrants, typhons come into being over ages of festering bitterness and rage. Over time, these souls twist into eternally ravenous monstrosities, which rampage through the realm of the dead, consuming souls by the thousands. The Underworld remains their prison, though, and most would relish nothing more than to escape and slaughter the living once more.