Ushabti

Tome of Beasts (Third Party)

Tamaño
Grande
Tipo
construct
Alineamiento
sin alineamiento
CA
18 (natural armor)
Puntos de golpe
105 (10d10+50)
Velocidad
walk 30 ft.
Salvaciones
Dex +7, Cha +3
Habilidades
Arcana +4, History +4, Perception +8
Inmunidades
poison; bludgeoning, piercing, and slashing from nonmagical weapons
Inmunidad a estados
charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Sentidos
darkvision 60 ft.
Percepción pasiva
18
Idiomas
Ancient language of DM's choice
Desafío
9
FUE
21
+5
DES
17
+3
CON
20
+5
INT
11
+0
SAB
19
+4
CAR
9
−1

Rasgos

Dynastic Aura

A creature that starts its turn within 15 feet of the ushabti must make a DC 17 Constitution saving throw, unless the ushabti is incapacitated. On a failed save, the creature has its breath stolen; it takes 9 (2d8) necrotic damage, and until the end of the ushabti's next turn, can't cast spells that require a verbal component or speak louder than a whisper.

If a creature's saving throw is successful, the creature is immune to this ushabti's Dynastic Aura for the next 24 hours.

Healing Leech

If a creature within 30 feet of the ushabti regains hit points from a spell or a magical effect, the creature gains only half the normal number of hit points and the ushabti gains the other half.

Immutable Form

The ushabti is immune to any spell or effect that would alter its form.

Magic Resistance

The ushabti has advantage on saving throws against spells and other magical effects.

Magic Weapons

The ushabti's weapon attacks are magical.

Acciones

Multiattack

The ushabti makes one attack with Medjai's scepter and one with its khopesh.

Medjai's Scepter

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage plus 10 (3d6) poison damage.

Khopesh

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.

Otros datos

description