Ushabti
Tome of Beasts (Third Party)
- Tamaño
- Grande
- Tipo
- construct
- Alineamiento
- sin alineamiento
- CA
- 18 (natural armor)
- Puntos de golpe
- 105 (10d10+50)
- Velocidad
- walk 30 ft.
- Salvaciones
- Dex +7, Cha +3
- Habilidades
- Arcana +4, History +4, Perception +8
- Inmunidades
- poison; bludgeoning, piercing, and slashing from nonmagical weapons
- Inmunidad a estados
- charmed, exhaustion, frightened, paralyzed, petrified, poisoned
- Sentidos
- darkvision 60 ft.
- Percepción pasiva
- 18
- Idiomas
- Ancient language of DM's choice
- Desafío
- 9
Rasgos
Dynastic Aura
A creature that starts its turn within 15 feet of the ushabti must make a DC 17 Constitution saving throw, unless the ushabti is incapacitated. On a failed save, the creature has its breath stolen; it takes 9 (2d8) necrotic damage, and until the end of the ushabti's next turn, can't cast spells that require a verbal component or speak louder than a whisper.
If a creature's saving throw is successful, the creature is immune to this ushabti's Dynastic Aura for the next 24 hours.
Healing Leech
If a creature within 30 feet of the ushabti regains hit points from a spell or a magical effect, the creature gains only half the normal number of hit points and the ushabti gains the other half.
Immutable Form
The ushabti is immune to any spell or effect that would alter its form.
Magic Resistance
The ushabti has advantage on saving throws against spells and other magical effects.
Magic Weapons
The ushabti's weapon attacks are magical.
Acciones
Multiattack
The ushabti makes one attack with Medjai's scepter and one with its khopesh.
Medjai's Scepter
Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage plus 10 (3d6) poison damage.
Khopesh
Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.