Uthgardt Shaman
Storm King's Thunder p. 243
- Tamaño
- Mediano
- Tipo
- humanoid (human)
- Alineamiento
- neutral malvado
- CA
- 13 (hide armor)
- Puntos de golpe
- 38 (7d8+7)
- Velocidad
- walk 30 ft.
- Habilidades
- Medicine +4, Nature +4, Perception +4, Survival +6
- Percepción pasiva
- 14
- Idiomas
- Bothii, Common
- Desafío
- 2
- Linaje
- Shaman
Rasgos
Innate Spellcasting
The shaman can innately cast the following spells. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks).
- At will: dancing lights, message, mage hand, thaumaturgy
- 1/day: augury, bestow curse, cordon of arrows, detect magic, hex, prayer of healing, speak with dead, spirit guardians
Acciones
Spear
Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if wielded with two hands.
Shortbow
Ranged Weapon Attack: +3 to hit, range 80/320 ft., one target. Hit: 4 (1d6 + 1) piercing damage.
Conjuros
dancing lights, message, mage hand, thaumaturgy, augury, bestow curse, cordon of arrows, detect magic, hex, prayer of healing, speak with dead, spirit guardians
Otros datos
description
Uthgardt barbarians are suspicious and resentful of most kinds of magic. Seldom do they choose to become shamans. Instead, the role is thrust upon those who are born with a strong connection to the spirit world. To be a shaman is to stand apart from the tribe, with one foot in the land of the living and the other in the land of the dead. Those who walk the shadowed path between two lands do so because the spirits of the dead compel them. Other Uthgardt fear and respect a shaman's power.
An Uthgardt shaman must possess a sacred bundle to cast spells. A sacred bundle is made up of sticks, bones, feathers, tufts of fur, and stones that have been "touched" by spirits. It takes a month for a shaman to assemble a sacred bundle, and a shaman can use only one such bundle at a time. A sacred bundle benefits only the shaman who created it, and it doesn't replace the normal components of a spell.
In addition to the spells that all Uthgardt shamans can cast, a shaman of a particular tribe gains additional spells based on tribal affiliation (see the "Uthgardt Sha man Tribal Spells" sidebar).
By communing with their ancestors' spirits, Uthgardt shamans can also learn secret rituals. These rituals almost always require some sort of blood sacrifice, and their effects are usually transformative. For example, some Black Raven shamans know a ritual that allows them to hatch giant ravens from normal raven eggs, and some shamans of the Griffon tribe can transform them selves into griffons by performing a ritual that requires them to drink copious amounts of horse blood.
Uthgardt Shaman Tribal Spells: Depending on an Uthgardt shaman's tribe, the shaman's Innate Spellcasting feature gains additional spells the shaman can cast once per day.
Black Lion:animate dead, chill touch, feign death, revivify Black Raven:animal messenger(raven only),feather fall, polymorph(into a raven only) Blue Bear:enhance ability(bear's endurance only),heroism Elk:expeditious retreat, find steed(elk only),haste Gray Wolf:beast sense(wolf or dire wolf only),moonbeam, speak with animals(wolf or dire wolf only) Great Worm:crusader's mantle, divine favor, hypnotic pattern Griffon:feather fall, fly Sky Pony:divine favor, feather fall, lightning bolt Red Tiger:beast sense(tiger only),enhance ability(cat's grace only),jump Thunderbeast:enhance ability(bull's strength only),pass without trace, stoneskin Tree Ghost:barkskin, druidcraft, plant growth, speak with plants