Vegepygmy Chief

Mordenkainen Presents: Monsters of the Multiverse p. 253,

Tamaño
Pequeño
Tipo
plant
Alineamiento
typically neutral
CA
14 (natural armor)
Puntos de golpe
33 (6d6+12)
Velocidad
walk 30 ft.
Habilidades
Perception +3, Stealth +4
Resistencias
lightning, piercing
Sentidos
darkvision 60 ft.
Percepción pasiva
13
Idiomas
Vegepygmy
Desafío
2
Linaje
Vegepygmy
FUE
14
+2
DES
14
+2
CON
14
+2
INT
7
−2
SAB
12
+1
CAR
9
−1

Rasgos

Proficiency Bonus

+2

Plant Camouflage

The vegepygmy has advantage on Dexterity (Stealth) checks it makes in any terrain with ample obscuring vegetation.

Regeneration

The vegepygmy regains 5 hit points at the start of its turn. If it takes cold, fire, or necrotic damage, this trait doesn't function at the start of the vegepygmy's next turn. The vegepygmy dies only if it starts its turn with 0 hit points and doesn't regenerate.

Acciones

Multiattack

The vegepygmy makes two Claw attacks or two melee Spear attacks.

Claws

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.

Spear

Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack.

Spores (1/Day)

A 15-foot-radius cloud of toxic spores extends out from the vegepygmy. The spores spread around corners. Each creature in that area that isn't a Plant must succeed on a DC 12 Constitution saving throw or be poisoned. While poisoned in this way, a target takes 9 (2d8) poison damage at the start of each of its turns. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

recharge

1/DAY

Otros datos

description