Vegepygmy Moldmaker

Quests from the Infinite Staircase p. 218

Tamaño
Pequeño
Tipo
plant
Alineamiento
typically neutral
CA
15 (natural armor)
Puntos de golpe
44 (8d6+16)
Velocidad
walk 30 ft.
Salvaciones
Wis +5, Int +2
Habilidades
Stealth +4, Perception +5
Resistencias
lightning, piercing
Sentidos
darkvision 60 ft.
Percepción pasiva
15
Idiomas
Vegepygmy
Desafío
3
FUE
10
+0
DES
14
+2
CON
14
+2
INT
10
+0
SAB
16
+3
CAR
11
+0

Rasgos

Proficiency Bonus

+2

Plant Camouflage

The vegepygmy has advantage on Dexterity (Stealth) checks it makes in any terrain with ample obscuring vegetation.

Regeneration

The vegepygmy regains 7 hit points at the start of its turn. If it takes cold, fire, or necrotic damage, this trait doesn't function at the start of the vegepygmy's next turn. The vegepygmy dies only if it starts its turn with 0 hit points and doesn't regenerate.

Acciones

Multiattack

The vegepygmy makes two Claw attacks.

Claw

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 12 (3d6 + 2) slashing damage.

Toxic Mold (2/Day)

The vegepygmy targets a creature it can see within 60 feet of itself. If the target isn't a vegepygmy, it must make a DC 13 Constitution saving throw. On a failed save, the target takes 13 (3d8) poison damage and has the blinded and deafened conditions for 1 minute as it becomes covered in a thick layer of mold. On a successful save, the target takes half as much damage only.

The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

recharge

2/DAY

Otros datos

description