Verin Thelyss
Critical Role: Call of the Netherdeep p. 51
- Tamaño
- Mediano
- Tipo
- humanoid (drow, elf)
- Alineamiento
- legal bueno
- CA
- 17 (half plate armor)
- Puntos de golpe
- 84 (13d8+26)
- Velocidad
- walk 30 ft.
- Salvaciones
- Str +7, Con +5, Wis +5
- Habilidades
- Athletics +7, History +4, Perception +5
- Sentidos
- darkvision 120 ft.
- Percepción pasiva
- 15
- Idiomas
- Common, Elvish, Undercommon
- Desafío
- 5
Rasgos
Proficiency Bonus
+3
Fey Ancestry
Verin has advantage on saving throws against being charmed, and magic can't put him to sleep.
Sunlight Sensitivity
While in sunlight, Verin has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Acciones
Multiattack
Verin makes three Glaive attacks.
Glaive
Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 9 (1d10 + 4) slashing damage.
Hand Crossbow
Ranged Weapon Attack: +7 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage plus 22 (4d10) poison damage.
Spellcasting
Verin casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 14):
- At will: dancing lights
- 1/day each: darkness, faerie fire, levitate (self only)
Manifest Echo (Bonus Action)
Verin magically creates an echo—a translucent, gray object that looks like him. The echo appears in an unoccupied space Verin can see within 15 feet of himself. While the echo exists, Verin chooses whether each of his attacks originates from his space or the echo's space. On Verin's turn, the echo can move in accordance with Verin's wishes. The echo has AC 17 and 1 hit point. It otherwise uses Verin's statistics. The echo lasts for 1 minute or until it is destroyed, until Verin ends his turn more than 30 feet away from it, until Verin manifests another echo, or until Verin is incapacitated.
Reposition (Bonus Action)
Verin magically swaps places with his echo.
Reacciones
Parry
Verin adds 3 to his AC against one melee attack that would hit him. To do so, he must see the attacker and be wielding a melee weapon.
Conjuros
dancing lights, darkness, faerie fire, levitate
Otros datos
description
To the people of Bazzoxan, Verin is a beacon of hope amid the darkness that shrouds the town. But the weight of responsibility colors Verin's otherwise bright and youthful demeanor with melancholy. He cares about the town he has sworn to protect, but he is weary of the incessant threat posed by the denizens of the Betrayers' Rise.