Vile Barber
Tome of Beasts (Third Party)
- Tamaño
- Pequeño
- Tipo
- fey
- Alineamiento
- caótico malvado
- CA
- 15 (leather armor)
- Puntos de golpe
- 28 (8d6)
- Velocidad
- walk 30 ft.
- Habilidades
- Athletics +3, Stealth +6
- Resistencias
- bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered or made of cold iron
- Inmunidad a estados
- frightened
- Sentidos
- 60 ft.
- Percepción pasiva
- 9
- Idiomas
- Common, Goblin, Sylvan, Umbral
- Desafío
- 2
- Linaje
- Barber
Rasgos
Close-in Slasher
The vile barber has advantage on attack rolls against any creature in the same space with it.
Inhumanly Quick
The vile barber can take two bonus actions on its turn, instead of one. Each bonus action must be different; it can't use the same bonus action twice in a single turn.
Invasive
The vile barber can enter, move through, or even remain in a hostile creature's space regardless of the creature's size, without penalty.
Nimble Escape
As a bonus action, the vile barber can take the Disengage or Hide action on each of its turns.
Pilfer
As a bonus action, the vile barber can take the Use an Object action or make a Dexterity (Sleight of Hand) check.
Shadow Step
As a bonus action, the vile barber magically teleports from an area of dim light or darkness it currently occupies, along with any equipment it is wearing or carrying, up to 80 feet to any other area of dim light or darkness it can see. The barber then has advantage on the first melee attack it makes before the end of the turn.
Acciones
Multiattack
The vile barber makes two attacks with its straight razor.
Straight Razor
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) slashing damage.
Unclean Cut
Melee Weapon Attack: +6 to hit, reach 5 ft., one creature that is grappled by the vile barber, incapacitated, or restrained. Hit: 6 (1d4 + 4) slashing damage plus 7 (2d6) necrotic damage.
The creature and all its allies who see this attack must make successful DC 15 Wisdom saving throws or become frightened for 1d4 rounds.