Vincent Trench

Waterdeep: Dragon Heist p. 32

Tamaño
Mediano
Tipo
fiend
Alineamiento
legal malvado
CA
16 (natural armor)
Puntos de golpe
110 (13d8+52)
Velocidad
walk 40 ft.
Habilidades
Deception +10, Insight +8
Inmunidades
bludgeoning, piercing, slashing from nonmagical attacks
Vulnerabilidades
piercing from magic weapons wielded by good creatures
Sentidos
darkvision 60 ft.
Percepción pasiva
13
Idiomas
Common, Infernal
Desafío
13
Entorno
urban
FUE
14
+2
DES
17
+3
CON
18
+4
INT
13
+1
SAB
16
+3
CAR
20
+5

Rasgos

Limited Magic Immunity

Vincent can't be affected or detected by spells of 6th level or lower unless it wishes to be. It has advantage on saving throws against all other spells and magical effects.

Innate Spellcasting

Vincent's innate spellcasting ability is Charisma (spell save DC 18, +10 to hit with spell attacks). Vincent can innately cast the following spells, requiring no material components:

  • At will: detect thoughts, disguise self, mage hand, minor illusion
  • 3/day each: charm person, detect magic, invisibility, major image, suggestion
  • 1/day each: dominate person, fly, plane shift, true seeing

Acciones

Multiattack

Vincent makes two claw attacks

Claw

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) slashing damage, and the target is cursed if it is a creature.

The magical curse takes effect whenever the target takes a short or long rest, filling the target's thoughts with horrible images and dreams. The cursed target gains no benefit from finishing a short or long rest. The curse lasts until it is lifted by a remove curse spell or similar magic.

Conjuros

detect thoughts, disguise self, mage hand, minor illusion, charm person, detect magic, invisibility, major image, suggestion, dominate person, fly, plane shift, true seeing

Otros datos

description