Vine Lord's Tendril Puppet
Tome of Beasts (Third Party)
- Tamaño
- Mediano
- Tipo
- plant
- Alineamiento
- legal neutral
- CA
- 13 (studded leather armor)
- Puntos de golpe
- 34 (4d8+16)
- Velocidad
- walk 30 ft.
- Vulnerabilidades
- fire
- Inmunidad a estados
- blinded, deafened
- Sentidos
- blindsight 30 ft. (blind beyond this radius)
- Percepción pasiva
- 8
- Idiomas
- -
- Desafío
- 2
Rasgos
Poor Vision
Tendril puppets see almost nothing beyond 30 feet away.
Regeneration
The tendril puppet regains 5 hit points at the start of its turn if it has at least 1 hit point and is in jungle terrain.
Root Mind
Within a vine lord's forest or jungle, the tendril puppet's blindsight extends to 60 feet, it succeeds on all Wisdom (Perception) checks, and it can't be surprised.
Green Strider
The tendril puppet ignores movement restrictions and damage caused by natural undergrowth.
Magic Resistance
The tendril puppet has advantage on saving throws against spells and other magical effects.
Acciones
Assegai
Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d6 + 3) piercing damage, or 7 (1d8 + 3) piercing damage if used with two hands to make a melee attack.
Hurl Thorns
Ranged Weapon Attack: +5 to hit, range 20/60 ft., one target. Hit: 12 (2d8 + 3) piercing damage, and the thorn explodes in a 10-foot-radius sphere centered on the target.
Every creature in the affected area other than the original target takes 4 (1d8) piercing damage, or half damage with a successful DC 13 Dexterity saving throw.