Voidling

Tome of Beasts (Third Party)

Tamaño
Grande
Tipo
aberration
Alineamiento
caótico malvado
CA
16
Puntos de golpe
110 (20d10)
Velocidad
walk 0 ft., fly 50 ft. (hover)
Salvaciones
Con +4, Int +6, Wis +7, Cha +4
Habilidades
Stealth +10
Inmunidades
necrotic
Inmunidad a estados
exhaustion, petrified, prone
Sentidos
truesight 60 ft.
Percepción pasiva
13
Idiomas
telepathy 60 ft.
Desafío
11
FUE
15
+2
DES
22
+6
CON
10
+0
INT
14
+2
SAB
16
+3
CAR
10
+0

Rasgos

Fed by Darkness

A voidling in magical darkness at the start of its turn heals 5 hit points.

Magic Resistance

The voidling has advantage on saving throws against spells and other magical effects except those that cause radiant damage.

Innate Spellcasting

The voidling's innate spellcasting ability is Wisdom (spell save DC 15, spell attack bonus +7). It can innately cast the following spells, requiring no material components:

  • At will: darkness, detect magic, fear
  • 3/day each: eldritch blast (3 beams), Evard's black tentacles
  • 1/day each: phantasmal force, reverse gravity

Natural Invisibility

A voidling in complete darkness is considered invisible to creatures that rely on normal vision or darkvision.

Acciones

Multiattack

The voidling makes 4 tendril attacks.

Tendril

Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 10 (1d8 + 6) slashing damage plus 11 (2d10) necrotic damage.

Necrotic Burst (Recharge 5-6)

The voidling releases a burst of necrotic energy in a 20-foot radius sphere centered on itself. Those in the area take 35 (10d6) necrotic damage, or half damage with a successful DC 17 Constitution saving throw.

recharge

D5

Otros datos

description