Weirding Scroll

Creature Codex (3pp) p. 376

Tamaño
Diminuto
Tipo
construct
Alineamiento
sin alineamiento
CA
10
Puntos de golpe
27 (6d4+12)
Velocidad
walk 0 ft., fly 10 ft.
Salvaciones
Wis +2
Habilidades
Deception +5
Resistencias
cold; bludgeoning, piercing, slashing from nonmagical weapons
Inmunidades
poison, psychic
Vulnerabilidades
fire
Inmunidad a estados
blinded, charmed, deafened, frightened, paralyzed, petrified, poisoned
Sentidos
blindsight 60 ft. (blind beyond this radius)
Percepción pasiva
10
Idiomas
All, telepathy 120 ft.
Desafío
1/2
FUE
1
−5
DES
10
+0
CON
15
+2
INT
16
+3
SAB
10
+0
CAR
8
−1

Rasgos

Antimagic Susceptibility

The weirding scroll is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the weirding scroll must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.

False Appearance

While the weirding scroll remains motionless, it is indistinguishable from a normal scroll.

Acciones

Dominate

A weirding scroll beguiles one humanoid that it can see within 30 feet. The target must succeed on a DC 13 Wisdom saving throw or be charmed for 1 hour. The charmed creature obeys the telepathic commands of the weirding scroll to the best of its ability. This action works like the dominate person spell, except the weirding scroll doesn't need to concentrate to maintain the domination, and it can't take total and precise control of the target. The weirding scroll can have only one humanoid under its control at one time. If it dominates another, the effect on the previous target ends.

Tendril of Light

Melee Spell Attack: +5 to hit, reach 10 ft., one target. Hit: 3 (1d6) psychic damage plus 3 (1d6) radiant damage.

Otros datos

description