Werejaguar

Tales from the Yawning Portal p. 79

Tamaño
Mediano
Tipo
humanoid (human, shapechanger)
Alineamiento
neutral
CA
12
Puntos de golpe
120 (16d8+48)
Velocidad
walk 30 ft.
Habilidades
Perception +5, Stealth +4
Inmunidades
bludgeoning, piercing, slashing from nonmagical attacks that aren't silvered
Sentidos
darkvision 60 ft.
Percepción pasiva
15
Idiomas
Common (can't speak in jaguar form)
Desafío
4
Entorno
grassland, forest, desert
FUE
17
+3
DES
15
+2
CON
16
+3
INT
10
+0
SAB
13
+1
CAR
11
+0

Rasgos

Shapechanger

The werejaguar can use its action to polymorph into a jaguar-humanoid hybrid or into a jaguar, or back into its true form, which is humanoid. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Keen Hearing and Smell

The werejaguar has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pounce (jaguar or Hybrid Form Only)

If the werejaguar moves at least 15 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the werejaguar can make one bite attack against it as a bonus action.

Acciones

Multiattack (Humanoid or Hybrid Form Only)

In humanoid form, the werejaguar makes two scimitar attacks or two longbow attacks. In hybrid form, it can attack like a humanoid or make two claw attacks.

Bite (jaguar or Hybrid Form Only)

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage. If the target is a humanoid, it must succeed on a DC 13 Constitution saving throw or be cursed with werejaguar lycanthropy.

Claw (jaguar or Hybrid Form Only)

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.

Scimitar (Humanoid or Hybrid Form Only)

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

Longbow (Humanoid or Hybrid Form Only)

Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

Variant: Nonhuman Lycanthropes

The statistics presented in this section assume a base creature of human. However, you can also use the statistics to represent nonhuman lycanthropes, adding verisimilitude by allowing a nonhuman lycanthrope to retain one or more of its humanoid racial traits. For example, an elf werewolf might have the Fey Ancestry trait.

Otros datos

description