Werewolf (Krallenhorde)

Plane Shift: Innistrad p. 15

Tamaño
Mediano
Tipo
humanoid (human, shapechanger)
Alineamiento
caótico malvado
CA
11 (in humanoid form, 12 (natural armor) in canid form)
Puntos de golpe
58 (9d8+18)
Velocidad
walk 30 ft.
Habilidades
Perception +4, Stealth +3
Inmunidades
bludgeoning, piercing, slashing from nonmagical attacks not made with silvered weapons
Percepción pasiva
14
Idiomas
Common (can't speak in canid form)
Desafío
3
FUE
15
+2
DES
13
+1
CON
14
+2
INT
10
+0
SAB
11
+0
CAR
10
+0

Rasgos

Shapechanger

The werewolf polymorphs into a wolf-humanoid canid form, or back into its true human form. This change is dictated by the moon, but can also be induced by trauma or strong emotion. Its statistics, other than its AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Keen Hearing and Smell

The werewolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Howlpack: Vildin

Vildin Rampage (Canid Form Only). When the werewolf reduces a creature to 0 hit points with a melee attack on its turn, it can take a bonus action to move up to half its speed and make a bite attack.

Acciones

Multiattack (Canid Form Only)

The werewolf makes two attacks: one with its bite and one with its claws or spear.

Bite (Canid Form Only)

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

Claws (Canid Form Only)

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) slashing damage.

Spear (Human Form Only)

Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack.

Variant: Howlpack

The basic werewolf statistics represent a member of the Krallenhorde, Innistrad's largest howlpack. Werewolves of other packs might have additional abilities such as the following.

Variant: Mondronen

Mondronen Wounded Fury: While it has 10 hit points or fewer, the werewolf has advantage on attack rolls. In addition, it deals an extra 7 (2d6) damage to any target it hits with a melee attack.

Variant: Leeraug

Leeraug Blood Frenzy: The werewolf has advantage on melee attack rolls against any creature that doesn't have all its hit points.

Otros datos

description