Whirling Chandelier
Vecna: Eve of Ruin p. 239
- Tamaño
- Grande
- Tipo
- construct
- Alineamiento
- sin alineamiento
- CA
- 13 (natural armor)
- Puntos de golpe
- 105 (14d10+28)
- Velocidad
- walk 30 ft., fly 30 ft. (hover)
- Resistencias
- fire
- Inmunidades
- poison, psychic
- Inmunidad a estados
- blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned
- Sentidos
- blindsight 60 ft. (blind beyond this radius)
- Percepción pasiva
- 7
- Idiomas
- understands Common but can't speak
- Desafío
- 7
- Linaje
- Animated Object
Rasgos
Proficiency Bonus
+3
False Appearance
If the chandelier is motionless at the start of combat, it has advantage on its initiative roll. Moreover, if a creature hasn't observed the chandelier move or act, that creature must succeed on a DC 18 Intelligence (Investigation) check to discern that the chandelier is animate.
Fiery Aura
Any creature that starts its turn within 5 feet of the chandelier takes 7 (2d6) fire damage.
Acciones
Multiattack
The chandelier makes three Chain attacks, three Lamp attacks, or a combination thereof.
Chain
Melee Weapon Attack: +7 to hit, reach 15 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage, and the target must succeed on a DC 15 Strength saving throw or be pulled into an unoccupied space within 5 feet of the chandelier.
Lamp
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) bludgeoning damage plus 13 (3d8) fire damage.
Blazing Vortex (Recharge 5-6)
Each creature within 20 feet of the chandelier and not behind total cover must succeed on a DC 14 Constitution saving throw or take 36 (8d8) fire damage and have the blinded condition until the start of the chandelier's next turn.
recharge
D5