Whirling Chandelier

Vecna: Eve of Ruin p. 239

Tamaño
Grande
Tipo
construct
Alineamiento
sin alineamiento
CA
13 (natural armor)
Puntos de golpe
105 (14d10+28)
Velocidad
walk 30 ft., fly 30 ft. (hover)
Resistencias
fire
Inmunidades
poison, psychic
Inmunidad a estados
blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned
Sentidos
blindsight 60 ft. (blind beyond this radius)
Percepción pasiva
7
Idiomas
understands Common but can't speak
Desafío
7
Linaje
Animated Object
FUE
18
+4
DES
15
+2
CON
15
+2
INT
3
−4
SAB
5
−3
CAR
1
−5

Rasgos

Proficiency Bonus

+3

False Appearance

If the chandelier is motionless at the start of combat, it has advantage on its initiative roll. Moreover, if a creature hasn't observed the chandelier move or act, that creature must succeed on a DC 18 Intelligence (Investigation) check to discern that the chandelier is animate.

Fiery Aura

Any creature that starts its turn within 5 feet of the chandelier takes 7 (2d6) fire damage.

Acciones

Multiattack

The chandelier makes three Chain attacks, three Lamp attacks, or a combination thereof.

Chain

Melee Weapon Attack: +7 to hit, reach 15 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage, and the target must succeed on a DC 15 Strength saving throw or be pulled into an unoccupied space within 5 feet of the chandelier.

Lamp

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) bludgeoning damage plus 13 (3d8) fire damage.

Blazing Vortex (Recharge 5-6)

Each creature within 20 feet of the chandelier and not behind total cover must succeed on a DC 14 Constitution saving throw or take 36 (8d8) fire damage and have the blinded condition until the start of the chandelier's next turn.

recharge

D5

Otros datos

description