Whistler

Journeys through the Radiant Citadel p. 221

Tamaño
Grande
Tipo
aberration
Alineamiento
typically neutral evil
CA
15 (natural armor)
Puntos de golpe
180 (24d10+48)
Velocidad
walk 40 ft.
Salvaciones
Dex +7, Cha +8
Habilidades
Stealth +11
Resistencias
psychic
Inmunidad a estados
charmed, exhaustion, frightened
Sentidos
blindsight 60 ft.
Percepción pasiva
13
Idiomas
Deep Speech, telepathy 120 ft.
Desafío
9
FUE
13
+1
DES
16
+3
CON
14
+2
INT
15
+2
SAB
16
+3
CAR
18
+4

Rasgos

Proficiency Bonus

+4

Blurred Form

Attack rolls against the whistler are made with disadvantage unless the whistler is incapacitated.

Unusual Nature

The whistler doesn't require air, food, drink, or sleep.

Acciones

Multiattack

The whistler makes three Psychic Swipe attacks.

Psychic Swipe

Melee Spell Attack: +8 to hit, reach 10 ft., one creature. Hit: 15 (2d10 + 4) psychic damage.

Otherworldly Melody (Recharge 5-6)

The whistler telepathically whistles an otherworldly melody into the minds of up to two creatures it can see within range of its telepathy. Each target must succeed on a DC 16 Wisdom saving throw or take 33 (6d10) psychic damage and become frightened of the whistler for 1 minute. A frightened creature can repeat this saving throw at the end of each of its turns, ending the effect on itself on a success.

recharge

D5

Surreal Step (Bonus Action)

The whistler teleports up to 20 feet to an unoccupied space it can see.

Otros datos

description